Dude, a benchmark?!? I LOVE YOU MAN!!!
Well I'm getting 59.93 with v-sync on with it and about 89.something with it off, but who the heck games with v-sync off?
Its a (smart) optimisation so that the game runs at a decent framerate, seems a fair tradeoff to me, as they're much better than what you see in most games. You can quite easily spot the shadow transitions in even Crysis if you're looking for them, so I don't know why you're expecting perfect shadows from a multiplatform title that can run well on a 8600gt.
Simply using less detail would have been better, at least as far as I'm concerned. I'd be happy with UT2003-like graphics. Or better yet, optionally allow less aggressive optimisations.
I'm not expecting perfect shadows. But we're in 2010, so I do expect aliasing and conspicuous LOD transition artifacts to be kept in check. And I don't care if other games are worse. I'm not playing them.
SSAO totaly kills my framerate when I'm in a firefight or in populated areas. I'm running at 1680x1050 with 4XAA 8XAF everything on MAX with V-Sync ON (high or very high depending on what's available). Specs are i7 i920, 4Gb DRR3, Radeon 5870 with the 10.3 catalyst, Win7... Tunring off SSAO kinda fixes the issue (and I don't see much of diff in term of IQ). Anybody experiencing the same thing?
The benchmark is a bit useless given that it's just a flyby without any other character/object moving etc... My score (with the settings above) is 76Fps (with SSAO on high) and 93Fps (with SSAO Off).
BTW the Game/Demo rocks!
You tried forcing the engine's alternative AO implementation via the commandline? Or tried setting SSAO to medium perhaps?
OK, perhaps not the best reference point. How about Far Cry then? Maybe my memory is playing tricks on me, but at high settings, the shadow maps never made me think "Wow, that looks crap". In this demo it happened right at the very first area.How is UT2003 a fair comparison? I doesn't use any dynamic shadows at all, everything's baked and static. Global dynamic shadows are very resource intensive but are essential for the game considering its dynamic nature and day-night cycle, so compromises have to be made.
I'm sure I could have used it with resolution and other settings low enough. If not, well, time for an upgrade.I could see your point if you were on the bleeding edge, but when you're rocking a 8800GT it seems a silly criticism to make, getting rid of any shadow and LOD optimisations would bring the engine to an utter crawl on hardware like that in such a huge and dynamic world. So what you're asking for is something that you wouldn't be able to use in the end anyway, which seems a little silly.
I'm sorry, but it's still not good enough. Well, it also has some options I don't care about. Focused on the wrong things in my opinion.Now, don't get me wrong, I'm all for providing the end-user with more options and customisation but I just feel your criticism is a little misplaced here as Humus and his colleagues have clearly gone to great lengths to provide just that and it delivers much more than most similar titles.
Yes, you do appear focused on the wrong things. I believe we can agree.I'm sorry, but it's still not good enough. Well, it also has some options I don't care about. Focused on the wrong things in my opinion.