Lazy8s said:
Microsoft has already shown their willingness to change Xbox tech partners based upon who's providing the most ideal solution for the time. Before assuming either worse overall performance or less RAM for this hypothetical Xbox, you should take a look at which company's technology was winning the videogame design contracts back then (and note whose tech was getting passed up as a result in those evaluations) and the chips/parts they had made.
An ideal solution 20 months earlier = worse tech. Exactly WHAT it would resemble--who knows? But undenyably worse. (Keeping losses the same, of course.)
Awards are inconsequential and don't tell the end-user anything about the product, but you're still talking about twenty months less development, and the costs associated with that time swing. I am indeed
assuming that it's
probable an Xbox launched in March of 2000 would have had less RAM, but I consider it a safe assumption due to the costs at the time, which one has to keep equal or one is throwing yet another factor in to be considered, and making the comparison even worse.
jvd said:
Your forgeting that ms is the same size if not bigger than sony. This isn't huge intel verses tiny amd .
This isn't company-vs-company, but product-vs-product. nVidia and ATi are almost equal sized companies as companies, but in each sector they have their own dominances and/or lacks. If used AMD and Intel because Intel's dominance is huge across the board, and their products are similar. It is NOT useful to compare Microsoft and Sony that way, as the first's software dominance does not immediately translate to an advantage over the latter's hardware dominance in a completely different sector. You take chips as chips, and consoles as consoles. It's an over-simplification in some ways, but not for the "general marketplace" which seems to excel and
prefer over-simplifications.
AMD has gained notable ground and support and eroded away at Intel's sheer bulk, but no one expects them to overtake Intel even through their current Prescott woes, slower responses, and caving in on the 64/32-bit computing direction. Similar troubles for Sony will shrink their lead, but I don't think many people would expect them to be overtaken short of complete mishandlings, especially since the market has been just fine with the mishandlings and inadequacies we've seen so far. Mindshare IS a pain in the ass to overcome.
It takes time.
Also early adopters of these machines will care about the specs as that is the first wave of hype. That and videos of thigns that will never happen on the consoles .
If ms can get the higher numbers it will only help. If sony has a 3 ghz cpu and ms says they have 6 3 ghz cpus then to many people who don't know better ms has the advantage .
Obviously people aren't that swayed by marketing numbers, as they could quote them but have no idea what they mean anyway, and others will quote DIFFERENT marketing numbers and have no idea what it equates to. As always, it will come down to games. The quality of launch titles, the skill and devotion of developers, and the adoption of features and speed OF adoption by developers in new games coming down the pipe will drive the platform, not GHZ nor GFLOPS. When the Xbox launched, as much as people said it was "more powerful," they weren't really making any number comparisons--they were just talking about the visuals they say, and on the hardware side, features like the hard drive and integrated networking support. THOSE features carry more weight as well.
It's the freaks like us who'll make the most deal out of chip speeds and all that stuff, and while we'll have our own buzzes, lord knows WE don't drive the market.
Anyone can easily take away the leaders position in the console wars .
Sega had 2% of the market with the master system. It then took 40% of the market from the super nintendo. Sony had 0% of the market and in one swoop took the whole market mostl ikely 70% .
So it can happen again and it will. If this is the generation or not who knows
I think you assume too much shifting at this point in time, which I no longer see as likely to happen. Earlier in console life, the market is more volatile, and you get a lot of people looking for "bigger and better" or at least "different." Atari had it utterly and blew it through mismanagement. Nintendo took it equally, and gave ground basically because there was nothing else OUT there (people like at least two options), and Sega offered the "newer attitude." Sony was big enough to cause lots of excitement and speculation as to their machine, and we saw the lengths PSX went to. Microsoft brought its own excitement and speculation, and we saw what they could accomplish as well--while PS2 reinforced Sony's dominance and extended the trend to longer than anyone else has had it. Who else could enter and cause as much excitement and splash as Microsoft?
Even bigger-company speculations like Intel seem to be more likely to bring "PC/console" hybrids (a la DISCover, and Phantom, and others likely to come and go with few ripples) and not challenge the arena where Sony, Nintendo, and Microsoft will likely be the only serious contenders for a long time to come. They're now refining their machines and polishing their images and pushing their own envelopes, but the market isn't as volatile anymore, and the public's expectations have been able to settle into their usual troughs and/or complete potholes--where mindshare is most evident.
No, I don't "easily" see anyone suddenly leaping to the fore and causing epic swings. I rather see Microsoft doing a bit worse this round, as they are playing smarter, but not the "edgier" their fanbase likes and the new folk they'd want to attract expects. They also will have nothing else to ride on, while Nintendo and Sony will have new portables and linking-functionality and "more" in that respect to attract folks to their new platforms, and if the Xbox 2 doesn't have as noticable a technical dominance as it did this round, and doesn't have the feature-functionality...?
As always, "we'll see." There is too much to say ANYTHING right now, as a failure on either the DS or PSP's part will mar their next launch (though offhand I see both being decent successes in their own right and at their own levels), and we don't
know all that much about even just the bare tech specs of next generation, let along what developers can end up doing with it.
But I don't forsee any huge blowouts or monolithic failures, and with a mass market that is more settled and has more grounded expectations, I see certain shifting depending on platform strengths, but no violent sways.