jvd said:Grall said:Interesting speculation, and for me as an AMD fan, good news. Would ensure AMD's survival over the foreseeable future.
Still, I don't quite believe this story. For one thing, using AMD64 tech would kill an UMA design stone dead. The built-in memory controller in the CPU isn't fast enough to feed a GPU more advanced than a GF4MX, and the hypertransport interface is also too slow and adds (probably too much) latency.
I'm still guessing it'll be a PPC chip in XB2.
*G*
I don't think they need to go unified .
But athlon 64 to the main ram
Athlon 64 via hypertansport to the graphics card (hypertransport shoudl be fast enough for that) THen the gpu to ram
Wouldn't that work fine ?
SiS is known for designing Rambus chipsets for the PC. Sony has chosen Rambus XDR for the PS3, and I won't be surprised to see Rambus XDR technology standards inside the X-Box 2. The Rambus XDR technology on paper looks good for a gaming console. If Microsoft could negotiate a good price with Samsung if they decide to make XDR, it could be a serious consideration. Samsung has licensed XDR, but have yet to put out a memory roadmap for it.