2.0) GAME GEAR specs
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Main Processor: Z-80 (8-bit)
Processor Speed: 3.58 MHz
Resolution: 160 x 146
Colors Available: 4,096
Colors On-Screen: 32
Maximum Sprites: 64
Sprite Size: 8 x 8
Screen Size: 3.2 Inches
Audio: 4-lyr
RAM: 24K
Nintendo GameBoy Color Technical Specifications
CPU: 4/8-bit Sharp Z80 work-alike at 8 MHz, 2 modes: Single (4 MHz) and Double (8 MHz)
RAM: 32 Kb
Cartridge RAM: 128 Kb
ROM: 64-MBit max
VRAM: 16 Kb
Sound: 4 Channels FM stereo, single mono speakers, Stereo headphones jack
Video: Display 160x144 pixels, highly reflective, Thin-Film Transistor (TFT) colour liquid crystal display made by Sharp
Colour Palette: 32,768 colours; Supports 10,32, or 56 simultaneous colours on-screen
Sprites: 40 sprites of either 8 x 8 or 8 x 16 (changeable); 10 Sprites per line; Sprites are 4 colours with one always transparent (3 diff colours max on 1 sprite); larger sprites possible
Tiles: 512 on screen
Serial: 512 Kbps; up to 4-up at a time
Power: 2 AA batteries provide 30+ hours, AC Adapter (DC 3V), Indicator LED
Input: 8 way D-Pad, 4 buttons, volume dial, power switch, Serial I/O, Infrared I/O, Cart I/O
IR: Less than 2 metres at 45 degrees
Size: Slightly larger than Game Boy Pocket
Nintendo GameBoy/GameBoy Pocket Technical Specifications
CPU: 8-bit Z80 work-alike at 4.194304MHz
RAM: 8kB internal
ROM: 256kBit, 512kBit, 1MBit, 2MBit and 4MBit and 8MBit cartridges are known (32kB, 64kB, 128kB, 256kB and 512kB 1024kB).
VRAM: 8kB internal
Sound: 4 channel stereo sound, can be mapped to left, right or both speakers
Display: Reflective LCD 160 x 144 pixels
Colour Pallette: 4 shades of gray
Sprites: 40 sprites of either 8 x 8 or 8 x 16 pixels [switchable]
Communication: Up to 4 Gameboys can be linked together via serial ports
Power: 6 Volts, 0.7 Watts (4 AA Batteries - 35 hours (GameBoy)/2 AAA batteries - 10 hours (GameBoy Pocket))
Hmm, looks like all 3 systems are rather similar, but yeah it does look like gameboy color is 2x the speed of the gameboy + color, and the game gear almost looks like the gameboy + color.(and since I think the game gear hardware was slightly less advanced than the master system, the master system may be almost a perfect match for the gameboy) Now, is a gameboy a portable nes without color?
Edit: Ah, didn't see the previous post.
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Main Processor: Z-80 (8-bit)
Processor Speed: 3.58 MHz
Resolution: 160 x 146
Colors Available: 4,096
Colors On-Screen: 32
Maximum Sprites: 64
Sprite Size: 8 x 8
Screen Size: 3.2 Inches
Audio: 4-lyr
RAM: 24K
Nintendo GameBoy Color Technical Specifications
CPU: 4/8-bit Sharp Z80 work-alike at 8 MHz, 2 modes: Single (4 MHz) and Double (8 MHz)
RAM: 32 Kb
Cartridge RAM: 128 Kb
ROM: 64-MBit max
VRAM: 16 Kb
Sound: 4 Channels FM stereo, single mono speakers, Stereo headphones jack
Video: Display 160x144 pixels, highly reflective, Thin-Film Transistor (TFT) colour liquid crystal display made by Sharp
Colour Palette: 32,768 colours; Supports 10,32, or 56 simultaneous colours on-screen
Sprites: 40 sprites of either 8 x 8 or 8 x 16 (changeable); 10 Sprites per line; Sprites are 4 colours with one always transparent (3 diff colours max on 1 sprite); larger sprites possible
Tiles: 512 on screen
Serial: 512 Kbps; up to 4-up at a time
Power: 2 AA batteries provide 30+ hours, AC Adapter (DC 3V), Indicator LED
Input: 8 way D-Pad, 4 buttons, volume dial, power switch, Serial I/O, Infrared I/O, Cart I/O
IR: Less than 2 metres at 45 degrees
Size: Slightly larger than Game Boy Pocket
Nintendo GameBoy/GameBoy Pocket Technical Specifications
CPU: 8-bit Z80 work-alike at 4.194304MHz
RAM: 8kB internal
ROM: 256kBit, 512kBit, 1MBit, 2MBit and 4MBit and 8MBit cartridges are known (32kB, 64kB, 128kB, 256kB and 512kB 1024kB).
VRAM: 8kB internal
Sound: 4 channel stereo sound, can be mapped to left, right or both speakers
Display: Reflective LCD 160 x 144 pixels
Colour Pallette: 4 shades of gray
Sprites: 40 sprites of either 8 x 8 or 8 x 16 pixels [switchable]
Communication: Up to 4 Gameboys can be linked together via serial ports
Power: 6 Volts, 0.7 Watts (4 AA Batteries - 35 hours (GameBoy)/2 AAA batteries - 10 hours (GameBoy Pocket))
Hmm, looks like all 3 systems are rather similar, but yeah it does look like gameboy color is 2x the speed of the gameboy + color, and the game gear almost looks like the gameboy + color.(and since I think the game gear hardware was slightly less advanced than the master system, the master system may be almost a perfect match for the gameboy) Now, is a gameboy a portable nes without color?
Edit: Ah, didn't see the previous post.