Acert93 said:
The point is there is nothing official. MS put their money where their mouth is by saying where (world wide) and when (holiday 2005). Sony has only given a when (Spring 2006) and no where. The lack of committment to where indicates it is still in debate, just like price.
Acert93 posing as Itagaki said:"Stop asking me about a machine when I don't even know when it will be out! I have a product shipping in 60 days on a great platform, lets talk about that!"
mckmas8808 said:But I don't think you believe that, so it's no big deal here.
Devs officially knew the 360 would ship in fall 2005 in the US for about a year. Officially, we knew a holiday 2005 world wide launch 6 months ago.But did MS really have anything official until recently?
Lets talk about topics, not people. Thanks.I think you're kidding yourself if you think that MS knew of their world wide release dates a year in advance.
He could have, and still can. But it is much easier to create a game when you have a time table. It is bad to be 6 months early and even worse to be 6 months behind schedule. Obviously Tier 1 devs know a lot ASAP, but by all accounts Sony is being rushed into next gen to a degree. They have publically stated they feel it is too early. So it is not unthinkable that some of their decisions will be based on how the market goes, production of the parts, and importantly: How far games are coming along.Itagaki could have made a game for the PS3 if you wanted too just remember that. At the end of the day Acert your quote is what's really behind what he said.
Acert93 said:You know, I don't remember this type of questioning when SN Systems made similar comments in favor of the PS3 in Edge Magazine (only to find out a month later they had been aquired by Sony).
Of course political affiliations are relevant to the topic, but then call it what it is: You reject what he says because you believe he is in MS's pocket.
On the other hand I have not affirmed or disagreed with his comments--I think he knows a lot more about his games than I do and I will leave it up to him to decide what is best and more powerful for him and Team Ninja. Further, the 1UP.com question is completely moot; surprisingly Itagaki gives a thoughtful response. If he was in MS's pocket he would have said, "Of course it is!" Just note the CoD2 developers excitement over Xenos (which may be real or not).
Xbox f@nboys are going to dance a gig and feel good about this quote.
Sony f@nboys are going to find every reason they can to dismantle and discredit his claim.
And the rest of us are sitting here Without a context power is irrelevant. Itagaki spoke up: Xbox 360 is more powerful for him and Team Ninja. Whether that is true or BS who cares.
Down the road 2 or 3 years from now we will get a much clearer picture of the issue. It will be decided by what devs create, not what they say. Until then feel free to bash him or praise him. Personally I have never played his games but I respect the fact he makes good games (based on reviews) and that he gives thoughtful replies. Doesn't mean they are right, but when Carmak, Newell, Itagaki, Miyamoto, Suzuki, etc... speak I think it is relevant within the context of their business model. They don't speak for the entire industry, but what they say carries weight and also should be viewed as their companies position.
ShootMyMonkey said:Mmmm... I think after quite some time passes, it may not be that rare anymore. It's largely the same story with the PS2, which was fairly ill-utilized by almost every developer early on, but just about everybody can make something technically superior in all aspects to those early titles nowadays. Largely because established practices and design philosophies have spread around as programmers and artists jump around from company to company, and have all become status quo.
Almasy said:When Itagaki was asked which hardware is more powerfull, he brought in software and spinned his response until X360 was the best for him. That, to me, is clearly a sign that he is in MS´s pocket.
Not everyone's perception of a PS3 pwer advantage is based on theoretical specs. In my case I've looked at the architectures (of the CPU's really) and I look at Cell and how it does things and think to myself 'yeah, that's a good way round the bottlenecks. I can see there's certainly potential in this design and I'd expect it to be able to manage more then conventional CPU's in a good few areas. Might be a bind for some people to write for but i trust devs will get their heads around it eventually.'Master-Mold said:PS3's so-called power advantage is right now theoretical based on specs. People are making assumptions that are too early. You cannot even take developers 100% seriously because of their allegiances or development plans. You really think Itagaki will say the PS3 is more powerful or Kojiam saying the 360 is superior? Of course not.
ihamoitc2005 said:He was very clear no? He openly said his job is to make xbox360 games.
The list of things that were behind Itagaki's comment is long. That is one possibility. Another is that, for him, it IS more powerful.Almasy said:When Itagaki was asked which hardware is more powerfull, he brought in software and spinned his response until X360 was the best for him. That, to me, is clearly a sign that he is in MS´s pocket.
Inane_Dork said:The list of things that were behind Itagaki's comment is long... Another is that, for him, it IS more powerful.
Inane_Dork said:The list of things that were behind Itagaki's comment is long. That is one possibility. Another is that, for him, it IS more powerful.
Titanio said:Acert, the question asks about hardware and he switched the answer to what you are calling "platform" - the all encompassing package that devs are presented with, of which hardware is but one part.
expletive said:I know a lot of developers can crank out good games for the PS2 but out of curiosity, is the PS2 'fully utilized' at this point. For instance are developers using both of the VU units? IIRC, that was one of the challenges of the PS2. (if thats what the definition of fully utilized for a PS2)
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Okay...? I took that as meaning it was more complicated than it should be, and made practical performance less than he could get from the X360. I'm not saying Itagaki is not influenced by fanbase, sales, MS bribes, etc. I'm just saying that he might be right. I doubt any of us here could refute that without serious investigation.ihamoitc2005 said:He said PS3 too complicated for him.
I have not been wishy-washy at all. I have a very pragmatic approach to game development. I think it is blatantly obvious that Sony and MS had a different view processing balance this generation and each design tailors to that philosophy. Further, the general designs themselves are completely different: One tends toward elegant design, the other toward brute force. Their vision of multi-core designs is completely different and they have balanced their CPUs for different design problems. They clearly have different expectations of where performance bottlenecks are and what the vision of future software will be. Just look where the memory controller is on each platform and that should give you a good idea of what the console revolves around.Almasy said:Why don´t you stop being so wishy-washy about all of this?
Obviously I am not going to recover all the ground on "power". If the points and analogies were lost on you I am not sure I can explain the complications of saying one things is better than another without a context. To use the GPUs as an example, Xenos will allow HDR+MSAA and can do a very fast Z pass and dedicate all of the shader logic to vertex shader ops which will accellerate certain shadowing techniques. Does this make the Xbox 360 more powerful? Of course not. Because while this may be a relative bottleneck on RSX comparitvely, there will be bottlenecks on the 360 side to balance them out. There may be cases where PS3 has more collision detection while the Xbox 360 may have more indepth AI. There are so many variables it is not even funny. The basic one being: What do you want to do with your game and what are the strengths of the respective platforms? If you think PS3 or Xbox 360 is more powerful (obviously in your case it is the PS3) in every situation you are ripe for a very rude awakening.It´s not a crime to say a console is more powerfull than the other.
So if no greater than an authority than DeanoC can note in certain situations that Xenon is more powerful, why is it that YOU are having such a problem understanding this?“Cell has a FLOP advantage, XeCPU has a flexibilty advantage... I suspect a tuned advanced software engine for both would be within 70-80% of each other. I'm not even sure that if you have lots of vertex and texture data, that XeCPU would loseâ€
Which some of you have been chomping at the bit to say.At this point the general feeling is that PS3 is more powerfull.
And obviously you have not followed the train of logic about "power" as admitted above and come with the priori assumption your console of choice is the most powerful--no questions asked.When Itagaki was asked which hardware is more powerfull, he brought in software and spinned his response until X360 was the best for him. That, to me, is clearly a sign that he is in MS´s pocket.
You wish to crucify only one aspect of his statement. He had more than one reason and you are assuming it was a cop out. As far as we know maybe he likes the tools so much that, like other devs, he felt compelled to include that in his comments because it is such an important aspect of his perception (irregardless of the hardware).Be careful about this, I´m NOT dismissing his comments, like I mentioned, X360 seems to be to some degree easier to develop for. However, stretching that comment to saying the hardware is more powerfull is just not acceptable, it´s not a firm foundation to base that opinion, since software can be improved, while hardware cannot.
I like how you twist things. He said no such thing. He actually did not comment on the hardware, instead rephrased the question in the context of game development--and his answer was the Xbox 360 was more powerful.This isn´t that relative Acert, he was asked which hardware was more powerfull, and he conceeded PS3 was.
Inane_Dork said:Okay...? I took that as meaning it was more complicated than it should be, and made practical performance less than he could get from the X360. I'm not saying Itagaki is not influenced by fanbase, sales, MS bribes, etc. I'm just saying that he might be right. I doubt any of us here could refute that without serious investigation.
ihamoitc2005 said:No. No hardware ever fully utilized and only few developers come close. Especially true in PC world since all games developed for different hardware at once. In PS2 games this is due to fully programmable vector units enabling new graphics methods untried as yet however development budgets have limits and so not all can be done in given time period.