There is already a 256bit bus, afaik. It's just that only half of that goes to GDDR3. The other half ...
And surely if we were to get a memory upgrade, we'd get it on the XDR2 side? 256mb of video RAM is plenty if you can also use the XDR2 (the other half of the bus ... ), but 256mb of system memory, say, if you were doing some nice Linux stuff, etc. - would be fine, but 512mb would be finer. It would certainly add more, imho, especially since, well, imho, the Cell and RSX both have decent access to the XDR2 memory so there's more room to benefit from it.
But maybe I'm not quite understanding the architecture just yet. It's just that certain developers have hinted at this being the way things work in the PS3.
And RSX still has a way higher transistor count than Xenos, eDRAM included.
To add more fuel to the fire can anyone comment on this quote from a developer (cpiasminc on PSINEXT aka shootmymonkey on Beyond3d):
To add more fuel to the fire can anyone comment on this quote from a developer (cpiasminc on PSINEXT aka shootmymonkey on Beyond3d):
That strikes me as unlikely, but first define "way higher"?
G71 is 278M (3d Tables). Xenos + Daughter Die is, if I remember correctly, in the neighborhood of 335M.
Surely they did some "stuff" to G71, but enough to add 57M plus "way higher"?
To add more fuel to the fire can anyone comment on this quote from a developer (cpiasminc on PSINEXT aka shootmymonkey on Beyond3d):
My guess would be that either RSX is G80 based or it's a dual GPU akin to the 7900 GX2 or 7950 GX2.
My guess would be that either RSX is G80 based or it's a dual GPU akin to the 7900 GX2 or 7950 GX2.
That seriously doesn't seem likely. There's no way we're getting double the RAM, and having to feed 2 GPUs with an already limited bandwidth of the current configuration is just a massive bottleneck waiting to happen. Also, I think G80 is too far off for any sort of use. Where's smm, I'd love he could clear this up.
That strikes me as unlikely, but first define "way higher"?
G71 is 278M (3d Tables). Xenos + Daughter Die is, if I remember correctly, in the neighborhood of 335M.
Surely they did some "stuff" to G71, but enough to add 57M plus "way higher"?
He gets a little insane. The moment he rediscovered that post, he went on this screaming rampage of "OMG!!! We have absolute confirmation now that RSX has an additional 20 million transistors! No wait... 35 million! Yes, that's right, we have indisputable proof that RSX has an additional 60 million transistors. I think we've proven that these additional 110 million transistors will make RSX totally rock."And you just crushed MILR hopes.
He gets a little insane. The moment he rediscovered that post, he went on this screaming rampage of "OMG!!! We have absolute confirmation now that RSX has an additional 20 million transistors! No wait... 35 million! Yes, that's right, we have indisputable proof that RSX has an additional 60 million transistors. I think we've proven that these additional 110 million transistors will make RSX totally rock."
The guy gives me a headache.
Also, officially, I think a few extra functional parts of RSX are officially not counted because they're not graphical.
If Xenos' eDRAM were not a separate die, there's a good chance its transistors wouldn't be counted at all because it's just one of those things.
I can understand that .
and XB people are already quoting your post on several forums
...As a help to the fanbois who inevitably write in somewhat curious broken englishish every time their precious console gets re-specced in a downward manner...