Is KillZone footage prerendered or realtime?

The PS3 dev kits do have 2 Nvidia cards running in SLI from what I've heard. Not hard to see how two SLI cards would give some decent performance for development purposes.

Yeah I saw motostorm and realized it was FMV right away.
 
I agree, I don´t think it´s true real time. However, I think that the video was made in a similar fashion to HS´s. I´m willing to bet the engine is running KZ2 at ~10fps on their development kit.
 
He didn't confirm wether its pre-rendered of somehow rendered on a PS3 devkit, so that door's still open. The rest is subjective until we get any more information.

Some of the glitches indicate though, that even if it was somehow rendered on PS3 devkits, it was done in seperate passes and then composited together. Which would pretty much also make it worthless as an indicator of how the final game might look.

Personally I think some parts of the whole sequence just scream out "offline-rendered". The surfacing and volumetric effects in particular looked different from anything I'm used to see in real-time. Some of it could very well be real, but many elements just don't seem to add up. And since the Nvidia GPU is apparently PC technology on steroids, I don't see how they'll be able to provide such a leap compared to current high-end games.

Maybe they used gelato as a renderer, that way they could at least claim it was rendered on the RSX, even though it'd have nothing to do with real-time. ;)

OT, Axis is using a Maya/Lightwave pipeline IIRC, right?
 
Gollum said:
"Roughly" is more important in than sentence than "same" IMO. ;)

This brings back fond memories of The Getaway for PlayStation 2...

Nice renders with nice graphics and loads of things going on (people believed PS2 was able to attain such a level of graphics), but when the game was released it turned out to be not as nice as expected.

I hope for Sony's sake The Getaway PS3 will look like like the footage they showed just now.
 
Evil_Cloud said:
I hope for Sony's sake The Getaway PS3 will look like like the footage they showed just now.
The PS3 demo of The Getaway wasn't specially impressive.
 
Actually the Getaway demo looked better than most games on the X360.
I can say with confidence that it looks almost as good as Elder Scrolls 4.
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Buy vaporgenie
 
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Vysez said:
Evil_Cloud said:
I hope for Sony's sake The Getaway PS3 will look like like the footage they showed just now.
The PS3 demo of The Getaway wasn't specially impressive.

The lightning was extremly impressive in motion, but if you have seen the screenshots, you could clearly see that it had it's flaws and was without much doupt realtime.

Fredi
 
mckmas8808 said:
I can say with confidence that it looks almost as good as Elder Scrolls 4.
Well, actually I can say it looked a lot better than ES4.
But that doesn't say much, if you ask me, since I don't think Oblivion is impressive.
 
mckmas8808 said:
Actually the Getaway demo looked better than most games on the X360.
I can say with confidence that it looks almost as good as Elder Scrolls 4.

Thanks for trolling the thread. This thread was ontopic discussing a single subject quite well, only for your to interject needless subjective comparisons that surely a dozen people will argue over and derail the thread :rolleyes:

OT: rabbidrabbit, I agree with what you said about HDR. The color palette, HDR, and AA give it a very cinematic CGI feel. That and the insanely high quality explosion effects (looked at some of the other demos from both side and Killzone has them all beat in the explosion effect department.

If the RSX is 2.5x more powerful than the NV40, I do have to wonder about the AA and HDR. HDR chokes a GPU with 35GB/s of bandwidth at 1024x768. Of course that is a PC card and less optimized for a closed box, but that is without any AA which Killzone clearly shows high levels of AA.

After looking at Killzone PS I would have to say the guys have ARTISTIC talent. The question I have is not about the models, but whether the extra eye candy--HDR, AA, and particle effects--will be of the same quality on the final version that is not rendered to some degree (either outright or like Heavenly Sword). Those effects make a HUGE difference on perception.
 
It's pretty obvious the thing is pre-rendered and aiming for what they hope will be the "look and feel," unless they've been working for YEARS on this--which I don't see happening, offhand. ;) I suppose they could also be 5x better than any other developer and single-handedly put them all out of business, but that's probably not the case either. Hehe...

The proving point--as always--will be if they can actually DELIVER that in a game. And I don't care if it takes until the 2rd or 3rd-generation of PS3 games, if they can...?! I will have a REAL hard time justifying wearing pants! :oops:
 
Thats funny cthellis42. I think I would have fulltime wet jeans if they can pull this off in real-time in a game.
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Deluxe
 
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cthellis42 said:
It's pretty obvious the thing is pre-rendered and aiming for what they hope will be the "look and feel," unless they've been working for YEARS on this--which I don't see happening, offhand. ;)

Read laa-Yoshis post from the first page, It has been said that Guerilla didn't even make this prerendered presentation. These guys did it. They are the same guys who did the original Killzone movie.

http://www.axisanimation.com/reel_game_killz_intro.htm
 
Guerilla is an internal team now, aren't they? They also said they were working on the demo since November. I seriously doubt you invest 6-7 months in all that art and dev time just to create an unattainable FMV short. Afterall, why create all those different models (mostly instancing I think, but still) just so you can do it all over again for the actual game? Seems like the smart thing would be to use the in-game art and create a demo scene using the lighting and texturing targets you expect to get from *early* in the system's life. I don't expect KZ2 to be a launch title, or even first-gen for that matter. I wouldn't be suprised to see it turn up as an early second-gen title. No source on that, just a hunch.

The Ghost Recon 3 rendered vid looked insanely gorgeous as well, and that's supposedly a target render as well. If they're aiming for that level of quality on the Xbox360 (and the hw in both machines should be able to do it), then hopefully Killzone2 can achieve its target on more powerful hardware. I don't want to turn this into a debate about GR3 btw. Just using it as an example since I thought it also demonstrated a visual concept beyond what we saw in the presentations, yet clearly meets the expectations of what many of us expect from the next-gen.

To be quite frank. If all we're gonna get is the level of graphics seen in the two presentations, then I don't see the point in shelling out $300 for any of the new consoles. I expect this gen to bridge the gap to CG considerably. And it seems that will become a reality now. All IMO. PEACE.
 
To me Ghost Recon 3 looked nice just a little too shiny. The shiny, bright gold bloom needs to be turned down a bit. Somebody tell Ubisoft that war is not pretty. Same goes to the developers of Call of Duty 2 for the X360.

They need to look at KZ3 and Insominac's FPS war like game to look at a game thats next-gen war yet still *hmmm... how can I put this* gritty.
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LINCOLN COSMOPOLITAN PICTURE
 
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Having now seen the FF-VII tech demo, I'm less skeptical. That world was enormous, detailed, and realtime.
 
Shifty Geezer said:
Having now seen the FF-VII tech demo, I'm less skeptical. That world was enormous, detailed, and realtime.

Less skeptical about what exactly?. If you believe that we are going to see graphics that quality, well I don't believe it, but If you are saying that that video might have ran on PS3 dev-kit in realtime after everything we know, well It's nuts.
 
Less skeptical that KZ or similar will one day actually appear. I'm still healthily skeptical, but the FF movie was amazing as anything else yet seen of next-gen and done in real-time (supposedly). I think it'd help is we had details on the inner workings of RSX as with 300 megatrannies, there might be some interesting features to help this stuff along?
 
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