If there is no real discussion to be had, and there are only personal subjective degrees of what is gameplay-focussed or narrative-focussed, then why post your first reply stating in quite definitive terms, that any opinion that Sony published games have tended toward a narrative focus is cobblers, and anyone who thinks that way is wrong?
Quote: "I honestly don't understand what possible basis anyone can have to think this is even remotely close to a reality?"
You then followed up with "I don't think you can point to a single example of the latter (narrative-focussed games) in Sony's output over the last two generations, outside of The Order 1886. It's patently untrue.".
So which is it? Is there a definitive objective standard for what is narrative-focussed or is it entirely opinion-based?
I think you've lost me here again FarticusMaximus.
Weren't you the original poster that made the statement (worded as a definitive statement no less) that Sony's games were more "narrative-focussed" over "gameplay-focussed" than other publisher's games. That was your argument right? (Help me out here since I feel like i'm losing my marbles)
If so then, to recap on the thread, I challeneged that premise and put forward that i didn't think that Sony's games were any more "narrative-focussed" thna anyone else's.
You then replied with the (imo cop-out) response that ,""narrative-focus" and "gameplay-focus" has a purely subjective definition. Which I promptly challenged with my last post (sarcastically) that IF that was the case then there's no point in any further discussion on the subject matter, as your subjective definition of "narrative-focus" renders your original statement as not really useful for discussion or debate.
To clarify my stance, I don't believe that a "narrative-focus" or "gameplay-focus" of a game, which is a tangible entity, can possibly be subjective. It has to be an objective and measurable quantity for it to be meaningful, e.g. ratio of hours spent during active gameplay to hours of cutscenes in a single playthrough. There's nothing subjective about it.
I also don't agree that Sony's games are any more "narrative-focussed" than any other publisher's by any quantifiable metric.
You may disagree and I would challenge you to put forward some evidence to support your view based on some quantifiable means (I put the burdenof proof on you because you made the original assertion about Sony's games). Don't just throw out a cop out, "my definition of this word is subjective", because then your original assertion absolutely can be dismissed out of hand.
So why bring up the objectively popular opinion? What weight does this popular opinion bring to your argument that my opinion is wrong? So more people think like you than like me on this subject. Congratulations are in order I guess?
Why isn't it obvious? To aid discussion of course. There's no value in people on both sides with differing opinions, just flinging their subjective opinions around in order to make a point. The overall subject of this thread is about whether Sony has lost it's moxie, and whilst lots of folks may have lots of differing opinions on the matter, there are objective facts that can be addressed to support one view or another. You raised the premise that Sony had lost it's moxie becuase it's games are too "narrative-focussed", I objected with the fact that your opinion isn't a pupular one, and that I don't believe that you can come up with a quantifiabe basis with which to argue that opinion.
Opinions are opinions are opinions. Some are not based on anything but a gut feeling or personal perception/bias. Some however are based on real facts and thus I would argue are more useful.
It was dismissed out of hand, and you continue to make sure everybody knows how contemptuous you find it.
I think we're done here, thanks.
I'm not trying to single you out, but yes I disagree with your stated opinion because as you expressed it is based not on anything concrete rather your own personal perception of Sony's games, which isn't particuarly usefull or meaningful to me.