Report: How PlayStation Is Failing Indie Developers

In 2019 the median indie game made $1400 the top 25% made 12k

In 2013 the median indie game made 110k the top 25% 590k

You had enuf of this trump style winning yet, indie devs?


I know some are happy with opening steam etc up to having way more shovel ware by making it easier to publish but personally I'm happier with having fewer but higher quality titles. make the criteria harder not easier to get your game listed

https://datastudio.google.com/u/0/reporting/9c1cbd0f-653a-4046-ba69-d2381b192762/page/OYeAB

No thanks, living with around 10 to 15 AAA's over seven plus years, meh.
 
I guess I'm not following. Sony's competitive advantage is having a storefront that doesn't showcase the games on it well, a lack of communication with the teams making content for them, and a confusing process for getting your titles on their platform to begin with. I don't understand how that's their competitive advantage. What exactly are they leveraging except excluding developers and, in turn, themselves, from making money. The whole reason why people want to be on Sony's platforms are because the user base should translate into sales. It makes no sense to purposely scuttle those sales if you make money from licensing fees on those sales.

The thing I think is most damning from these revelations are the developers saying they made more from Itch than they did from PSN. I think a large percentage of people who consider themselves gamers don't even know Itch exists, much less have purchased anything from it. And even if they do know it exists, the average PC gamer's distain for any storefront that isn't Steam would hold back quite a few people as well.

Again this is an oversimplification, the complaints comes from low key indie, when Hades will release on PS4/PS5 it will have a great place on store. Basically indie is a place with very different studios, some are well established like SuperGiant and they don't have any problems. Some like Kojima productions do AAA games.

Even some studio doing their first game like Ember Labs, Kena Bride of Spirit don't have any problem. All depends the type of game you do and the quality. Tons of shovelware release everyday on all store.

High quality games don't have any problem and are featured in state of play or big Sony conference.

People don't understand indie cover very different studios, this is why some says indie for Sony is low millions budget. This is one of the complaint.
 
Again this is an oversimplification, the complaints comes from low key indie, when Hades will release on PS4/PS5 it will have a great place on store.
I don't know if it is. Again, most people.... Most gamers even, haven't heard of Itch much less purchased anything from them. Everyone knows of Playstation. Any game should sell better on PSN than it does on Itch.
 
I don't know if it is. Again, most people.... Most gamers even, haven't heard of Itch much less purchased anything from them. Everyone knows of Playstation. Any game should sell better on PSN than it does on Itch.

Again the people complaining and saying their games sold better on itch are smaller indie studios. I am sure hades PSN sales will blow out itch sales. Go see the tweet are very little indie and from one article on indie said the problem of Sony indie is low million budget level.

Supergiant or title edited by Annapurna Interactive or Devolver digital aren't small indie. Fall guy and Among US studios aren't small too.

Basically "big" indie studio with multiples good titles released are ok, Studios with very good production value like Kena, Stray or Little Devil Inside or SIFU are ok. Title who doesn't catch Sony attention are in trouble and I don't say this is normal. Sony needs to improve but the clickbait article don't help.

Basically Sony has a problem of understaffed indie teams it means smaller indie are in trouble, discount structure and game visibility in PSN trouble for this type of indie.
 
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In 2019 the median indie game made $1400 the top 25% made 12k

In 2013 the median indie game made 110k the top 25% 590k

You had enuf of this trump style winning yet, indie devs?


I know some are happy with opening steam etc up to having way more shovel ware by making it easier to publish but personally I'm happier with having fewer but higher quality titles. make the criteria harder not easier to get your game listed

https://datastudio.google.com/u/0/reporting/9c1cbd0f-653a-4046-ba69-d2381b192762/page/OYeAB

With that thinking, Slay the Spire (one of the best deck builder rogue likes) probably wouldn't exist as well as many other critically acclaimed indie titles that only managed to survive due to self publishing on Steam allowing them to bring in enough funds to continue development on their titles. It only exists because they could self publish on Steam and then support development of the game through that. Crowdfunding may or may not have been able to help them get off the ground, but lots of good ideas also die in crowd funding. Not to mention crowd funding also lets through a lot of shovel ware.

Sure we have indie storefronts like Indigogo, Kongregate, Itch.io and others, but they usually don't bring in enough revenue to support larger indie projects. Yes, it does open up to shovel ware, but thanks to the review system on Steam, it's easy enough for me to filter those out. And I still have the chance to take a chance on some random no-name developer during a Steam sale if I want. I've gotten burned on some of those, but that's fine since it was so cheap combined with the fact that I've found some real gems in the process as well.

So yeah, I'm one of those that are happy with it since many of the games that I play are games that would not exist if Steam didn't allow self publishing. And not just allow it, but make it easy for developers to put their product up, provide extensive analytics, as well as market it and provide other tools for self publishing.

Regards,
SB
 
Again this is an oversimplification, the complaints comes from low key indie, when Hades will release on PS4/PS5 it will have a great place on store. Basically indie is a place with very different studios, some are well established like SuperGiant and they don't have any problems. Some like Kojima productions do AAA games.

Even some studio doing their first game like Ember Labs, Kena Bride of Spirit don't have any problem. All depends the type of game you do and the quality. Tons of shovelware release everyday on all store.

High quality games don't have any problem and are featured in state of play or big Sony conference.

People don't understand indie cover very different studios, this is why some says indie for Sony is low millions budget. This is one of the complaint.

You mean the indie game that became mega popular on the PC and Nintendo switch will get a big push from sony a year after it came out on other platforms and proved itself ?
 
Is there a point to Silent_Buddha's post? I don't think anyone claims Sony is against indie developers, or have I missed something? Is Sony lacking any of the things that Steam is (supposedly) providing?
 
Is there a point to Silent_Buddha's post? I don't think anyone claims Sony is against indie developers, or have I missed something? Is Sony lacking any of the things that Steam is (supposedly) providing?
Pretty sure you can put your game on sale on Steam. As in, discount your game when you want it to be discounted. IIRC there were posts from last year on era or gamefaqs where the process was described as having to submit a request to discount your game, and it was almost always denied.
 
Pretty sure you can put your game on sale on Steam. As in, discount your game when you want it to be discounted. IIRC there were posts from last year on era or gamefaqs where the process was described as having to submit a request to discount your game, and it was almost always denied.
Maybe thats also a part of the reason most games make so little money on Steam now (see stats) Its just become a race to the bottom
 
Pretty sure you can put your game on sale on Steam. As in, discount your game when you want it to be discounted. IIRC there were posts from last year on era or gamefaqs where the process was described as having to submit a request to discount your game, and it was almost always denied.

There are sales on PSN. What (small) publishers can't do is make arbitrary discounts, they have to be part of Sony's deal packages. There are pros and cons about this, most discounts are just disguised marketing and it might be better for the consumer (and platform holder) if the standard price is lowered (instead of discounts every other week).
 
Maybe thats also a part of the reason most games make so little money on Steam now (see stats) Its just become a race to the bottom
I don't disagree with this. But deep discounts can drive up interest in a title sometimes, or give an indie developer a quick influx of cash if need be. And in some cases, it can devalue a game if people know it will be on sale for $1 every month.

There are sales on PSN. What (small) publishers can't do is make arbitrary discounts, they have to be part of Sony's deal packages. There are pros and cons about this, most discounts are just disguised marketing and it might be better for the consumer (and platform holder) if the standard price is lowered (instead of discounts every other week).
I know there are sales on PSN, but the inability to discount your games is part of the issue indies have with the platform. They have less agency on Playstation than they do on Steam. There are pros and cons, but most of those pros are in Playstation's favor. A $20 indie game makes Playstation $6 (assuming a 30% cut), if it's on sale for $10, it's only a $3 cut.
 
Its quite interesting that at the beginning of the PS4 era, Sony was lauded for its commitment and pro indie efforts and now with the PS5 they are worst in case. Almost like a parallelle with PS3 bad, PS4 good for developers. X360 good, XBO less good.
 
There are sales on PSN. What (small) publishers can't do is make arbitrary discounts, they have to be part of Sony's deal packages. There are pros and cons about this, most discounts are just disguised marketing and it might be better for the consumer (and platform holder) if the standard price is lowered (instead of discounts every other week).

Sure, it might be better for the platform holder (arguable), but it certainly isn't better for the developer, and I don't buy that it's better for the consumer. Developer's should have the ability to sell and market their games how they'd like to. On Steam they can as long as they don't mind the 30% cut that Valve takes. And for that cut, Steam provides extensive developer support. From what the developer said in a post earlier in the thread, MS also provides extensive support for developers putting their titles on the MS store. On PS, for that 30% cut that Sony takes, you do what Sony tells you to do and you do it how they tell you to do it. And if that means you can't effectively market your game so that it sells well, well tough luck.

From what developers have said, Nintendo are also very indie developer friendly and next to Steam are one of the places that Indie developers actually enjoy releasing their titles.

Developer support and enablement are also one of the reasons that despite EGS only taking a 12% cut, most indie developers still prefer the Steam store. It's just easier to put your titles up for sale (including choosing how to package your titles and how you want patches for your title to be handled), easier to market your titles, easier to communicate with the people that buy or might buy your game, more extensive analytics, and you get to choose how and when your title goes on sale. As well, despite it still very much being a work in progress, Steam's backend of trying to display indie titles to people on the front pages based on what it thinks users like to play has increased visibility of indie titles to consumers. Of course, it's not perfect but it's much better now than it was 1-2 years ago, so it's obviously constantly being improved. I'd say it's at least mostly decent now (at least in my experience) versus 1-2 years ago when it was very hit or miss.

It's the difference between a Storefront that wants to help you sell your game (Steam) and one that just wants a cut of your game sales and nothing else (PS Store and EGS).

Regards,
SB
 
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.... And if that means you can't effectively market your game so that it sells well, well tough luck.

There are a lot of indie games that have sold really well on the PS Store. Sony does not allow certain marketing tactics, but there are many other to choose.

From what developers have said, Nintendo are also very indie developer friendly and next to Steam are one of the places that Indie developers actually enjoy releasing their titles.

I think you are conflating developer and publisher here. I do not think that anyone is claiming that Sony is not developer friendly, the claim is that Sony is not friendly to small ("indie") publishers.
 
Its quite interesting that at the beginning of the PS4 era, Sony was lauded for its commitment and pro indie efforts and now with the PS5 they are worst in case. Almost like a parallelle with PS3 bad, PS4 good for developers. X360 good, XBO less good.
What about Vita, where it was good, and then Sony tried to close the store while developers where still had games scheduled for release?
 
Would ppl prefer the way MS is going with the new Windows store, just had a scathing review read here
https://arstechnica.com/gadgets/202...builds-show-microsoft-has-lots-of-work-ahead/
"featuring" cash grabs like this one isn't a good sign for Microsoft's new Store. Careful, effective app curation which exposes the best apps and hides the worst is perhaps the single biggest element such a store can provide in the first place
basically what I've been saying throughout this thread

seems a lose/lose situation (devs/users) the only possible winners are maybe shovelware creators
@iroboto you say youre making a title do you like this method or would you prefer a more higher quality curated store?

Sony are not doing a good job, if true they should not be promoting their own games above others, i.e. level playing field, and should give publishers/devs more sales metrics/data (I'm not sure about allowing the dev to set sales whenever they want as this can lead to abuse, but sure let the dev set base price)
but I do prefer something how steam used to be before they opened it up to the crap, or how mobile app stores are today
 
Would ppl prefer the way MS is going with the new Windows store, just had a scathing review read here
https://arstechnica.com/gadgets/202...builds-show-microsoft-has-lots-of-work-ahead/
basically what I've been saying throughout this thread

seems a lose/lose situation (devs/users) the only possible winners are maybe shovelware creators
@iroboto you say youre making a title do you like this method or would you prefer a more higher quality curated store?

Sony are not doing a good job, if true they should not be promoting their own games above others, i.e. level playing field, and should give publishers/devs more sales metrics/data (I'm not sure about allowing the dev to set sales whenever they want as this can lead to abuse, but sure let the dev set base price)
but I do prefer something how steam used to be before they opened it up to the crap, or how mobile app stores are today

That article is just silly. You can bring up snap groups by hovering over the middle button between minimize and exiting the program.
 
There are sales on PSN. What (small) publishers can't do is make arbitrary discounts, they have to be part of Sony's deal packages. There are pros and cons about this, most discounts are just disguised marketing and it might be better for the consumer (and platform holder) if the standard price is lowered (instead of discounts every other week).
Seems to me being part of a big sale is better - more chance to be spotted as more people will go in looking for a deal?

I don't disagree with this. But deep discounts can drive up interest in a title sometimes, or give an indie developer a quick influx of cash if need be. And in some cases, it can devalue a game if people know it will be on sale for $1 every month.


I know there are sales on PSN, but the inability to discount your games is part of the issue indies have with the platform. They have less agency on Playstation than they do on Steam. There are pros and cons, but most of those pros are in Playstation's favor. A $20 indie game makes Playstation $6 (assuming a 30% cut), if it's on sale for $10, it's only a $3 cut.
It is Sony’s store and a lucrative market (as sales figures and profit margins from the big companies show us). Would be interesting to see some indie sales figures across the various formats.

Sure, it might be better for the platform holder (arguable), but it certainly isn't better for the developer, and I don't buy that it's better for the consumer. Developer's should have the ability to sell and market their games how they'd like to. On Steam they can as long as they don't mind the 30% cut that Valve takes. And for that cut, Steam provides extensive developer support. From what the developer said in a post earlier in the thread, MS also provides extensive support for developers putting their titles on the MS store. On PS, for that 30% cut that Sony takes, you do what Sony tells you to do and you do it how they tell you to do it. And if that means you can't effectively market your game so that it sells well, well tough luck.

From what developers have said, Nintendo are also very indie developer friendly and next to Steam are one of the places that Indie developers actually enjoy releasing their titles.

Developer support and enablement are also one of the reasons that despite EGS only taking a 12% cut, most indie developers still prefer the Steam store. It's just easier to put your titles up for sale (including choosing how to package your titles and how you want patches for your title to be handled), easier to market your titles, easier to communicate with the people that buy or might buy your game, more extensive analytics, and you get to choose how and when your title goes on sale. As well, despite it still very much being a work in progress, Steam's backend of trying to display indie titles to people on the front pages based on what it thinks users like to play has increased visibility of indie titles to consumers. Of course, it's not perfect but it's much better now than it was 1-2 years ago, so it's obviously constantly being improved. I'd say it's at least mostly decent now (at least in my experience) versus 1-2 years ago when it was very hit or miss.

It's the difference between a Storefront that wants to help you sell your game (Steam) and one that just wants a cut of your game sales and nothing else (PS Store and EGS).

Regards,
SB
I’m not saying it’s right, but it’s the admission price of their market place. You don’t have to be on it if you don’t like it. I guess the pros outweigh the cons?
 
Would ppl prefer the way MS is going with the new Windows store, just had a scathing review read here
https://arstechnica.com/gadgets/202...builds-show-microsoft-has-lots-of-work-ahead/
basically what I've been saying throughout this thread

seems a lose/lose situation (devs/users) the only possible winners are maybe shovelware creators
@iroboto you say youre making a title do you like this method or would you prefer a more higher quality curated store?

Sony are not doing a good job, if true they should not be promoting their own games above others, i.e. level playing field, and should give publishers/devs more sales metrics/data (I'm not sure about allowing the dev to set sales whenever they want as this can lead to abuse, but sure let the dev set base price)
but I do prefer something how steam used to be before they opened it up to the crap, or how mobile app stores are today
Not sure where I stand. I don’t think my game will come to console lol. If it finishes it that would be lucky enough. These are all hobby projects for me; I’m still looking into the IQ analysis type work for DF.

but overall my experience has been that indies shouldn’t go into the business expecting to get rich. So if you’re going to risk it all to be an indie; just given what is written in this thread; get help promoting your product (and make way less via a publisher) or spending a lot of your earned cash to do it.

The no risk, all reward days are all done. The 25K to get on store seems fairly normal to me. But the lack of support around programming, documentation, policies, languages etc. Can be rather overwhelming for a self published indie developers.

Sony was really hands off for the product and only did the bare minimum to get the title through. A lot of heavy lifting was done by the publisher to support me during development. It doesn’t sound like much has changed. But without being in the thick of it; it’s hard to say. I lack the experience to understand the pain here
 
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That article is just silly. You can bring up snap groups by hovering over the middle button between minimize and exiting the program.
Any app from the windows store can be uninstalled by right clicking on the icon or tile in the start menu also, unless that's changed in 11. The fact they had trouble finding where to uninstall an app (hint: Under "Apps and Features") is concerning.

Seems to me being part of a big sale is better - more chance to be spotted as more people will go in looking for a deal?


It is Sony’s store and a lucrative market (as sales figures and profit margins from the big companies show us). Would be interesting to see some indie sales figures across the various formats.


I’m not saying it’s right, but it’s the admission price of their market place. You don’t have to be on it if you don’t like it. I guess the pros outweigh the cons?
For me, this whole thing is about communication and agency. Assuming the comments made by indies is true, Sony has an issue with communication, both in documentation and returning direct contacts. And developers have less control over their pricing and marketing than they would on other platforms.
 
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