Marco-
Why did we start this site? We agreed to build a site which deliveres an HONEST view on 3dhardware.
From your perspective, which has on a historical basis(although not so much recently as the site hasn't had much direction lately) been directly opposed to nVidia's philosophy. Go back through and reread many of the articles that have been posted over the years and try and say you can't see how nV would find B3D rather extremely biased. I can quote a slew of different examples, a few stand out though-
July 12, 1999
TNT1/2 had NVIDIA shouting about how important high resolutions textures and 32-bit color was/is. Yet, 3dfx was sitting there saying that high resolution textures and 32-bit were not useable because of bandwidth issues. Pretty much the same thing... NVIDIA=features, 3dfx=speed while saying that features will be supported once you need them. But, if we look back today, who was right?
http://www.beyond3d.com/articles/tbuffer/index3_6.php
The advancement of features has been nV's cornerstone in both marketing and design philosophy for at least the last four years. Here they were met with harsh criticism and an obvious refusal to show anything but the negative(during the whole T&L debate Kristof and Dave were given numerous other examples they could use which did not back their anti T&L stance including actual
in game examples of which they used none). I don't think this was due to an anti nVidia sentiment but one against the new technology(which they made quite obvious they did not care for). Here it is three years later and almost every game is using
static T&L hardware. The thoughts on developers leapfrogging static T&L and heading straight for vertex shaders never materialized, the hardware did end up being useful for many users and yet we didn't hear about it.
There are loads of other examples, 32bit color, large textures etc, this site for many years seemed to be the mouthpiece for non progression of 3D unless it involved fillrate or a move to a deferred renderer. This, as nVidia was the leader for several years in terms of new features, was directly opposed to their strategy in both marketing and engineering terms.
If that was all there was then it may leave some room for question, but there were also the numerous examples pertaining to them inflating others products, an example-
We personally believe that the Mip Level Bias settings used by 3dfx in the standard drivers are too conservative, meaning that textures are set blurrier then necessary. Of course, this is logical when thinking about benchmarking performance. Officially Microsoft defines the correct Mip Level Bias, which can even be changed by games and applications, but this standard defined setting is thus a bit blurry. Luckily 3dfx is considering adding a Mip Level Bias Slider in future drivers, such a slider would allow you to select sharper textures or extreme blurry ones. The sharp textures will give high quality graphics at the expense of performance, the level of which depends on the amount of bias applied while the blurry setting will give high performance. 3dfx will also include a default position, which should be used when benchmarking and comparing with competitors. The benchmark issue is rather big for 3dfx, since opting for sharp textures will reduce performance, which would give competitors an unfair advantage.
http://www.beyond3d.com/articles/v5_5500_IQ/index3.php
Bias isn't assumed for no reason, and it has been demonstrated in rather blatant fashion on this site a few times over the years- within one paragraph we are told that 3dfx having a level playfield isn't fair? Other times it may have been completely non intentional, but it still is given.
Back when 3dfx was around B3D regularly had articles covering the new features cards had and how good they were. When a new board was introduced by nVidia we had articles about how the new features weren't very good on their boards.
After 3dfx went away, the articles stopped. The last article on a new feature for a video card was late '99 early '00, and that was on the TBuffer(no, I don't consider brief overviews built in to reviews to be close to comparable).
Is this site truly about 3D technololgy? Why no articles about all the new features that nVidia and ATi have introduced in the last two years? Why do they not get the attention that was regularly served to 3dfx?
All of this is on a
site level, and that is the perception that is given to the people who read the site. Obviously a lot of things have been going on behind the scenes over the last couple of years, change in leadership and empolyment situations necessitating changes, but on a technical basis which is what this site is known for, your last real article is one discussing the virtues of a technology that failed from a company that failed. Vertex shaders, pixel shaders, would there have been articles up covering this if they had debuted on Rampage? I think that most people would say yes that have read this site for any decent amount of time. If this site is not capable of maintaining its output after the demise of a company that it had always been assumed to be in favor of, what would you assume?
Forget the forums, the platform partisans on them, or the fact that a review in particular is fair. Look at the site as a whole and try and explain how all of the things combined in the content can possibly
not bee seen as biased? For the most part I don't think it is aimed at or against one company or another, particularly not anymore, but what B3D built its reputation around in terms of content is extremely slanted in one particular direction and that direction always happened to favor one or two players while going against the others. What should people think?
Do I think that the articles were, overall, honest to what the authors thought at the time? Yes. Do I think they were fair? Absolutely not. Honesty is easy, there are several posters on these boards, particularly as of late(sad when the Console board has the least problems with platform patriots), who could write extensive articles about the extensive lengths of greatness for their company of choice. And they could do it honestly. What is needed is fairness, and in that aspect B3D's history speaks strongly against that being a cornerstone of the site.
I've seen numerous comments on Kristof not having an impact on the site's review content which I think is the truth. If you want to actually demonstrate that B3D isn't biased then why not start posting articles on some of the new technologies the latest boards have and what they can offer gamers? You know, let people know that you still actually enjoy 3D despite 3dfx being gone?
You start publishing articles about new and upcoming technologies involving 3D then you can demonstrate that K doesn't have an influence instead of stating it over and over.
It has been years since I read an article on Beyond3D and learned anything new about 3D, honestly. Make the site about 3D technology first and foremost and you could likely increase your readership while gaining the type of people in the community that is desired. Right now it seems that it is more focused on trying to land the next big preview hardware, and nothing at all to do with an actual interest in 3D.