Dave(UK)-
I didn't say that you hadn't decided on a direction yet, I'm just stating what we can see reading things every day. Actually, with each change in leadership there has been an obvious difference in at least the tone of things if not necessarily the overall direction. When Rev was at the healm the site actually started paying attention to some gaming related issues and how the different boards stacked up in different areas there. I thought that that was a welcome addition. Since your taking over we have already seen your broader scope in terms of paying attention to the players who aren't one of the big two at the time in 3D. It is nice to see 3DLabs/Integraph and Matrox at least paid some attention to here, along with actual reviews of ATi based products. I'm not saying that you haven't done anything, just the site has a somewhat generic feel to it right now. In no way do I mean that as a slam, I write for what is likely the most generic and directionless gaming site I've ever seen.
I think you’ll see that that’s a perfect illustration of what’s has been spoken about before with relation to co-operation. 3dfx spoke to Kristof and Dave at that point; if NVIDIA weren’t then perhaps they missed an opportunity. IF you are getting spoken to and getting adult discussions off of one (which started from a fairly negative piece in the first place) and flak off another how are things going to progress?
When the T&L articles were published the forum members gave them many different examples of actual games that rebutted their assertions along with many different developer comments on their statements in particular involving lighting(the GeForce being much 'slower' then a CPU). We listed off many different benches that showed the exact opposite, in fact
most of them did. This was brushed aside. Why? Because it didn't come from someone at nVidia? This doesn't just include nVidia products, although I never saw the same slams against the Radeon in terms of an article(which was actually considerably slower then the GeForce). Rev, although IIRC it was over at the Pulpit, gave explicit examples of T&L helping to make a game run faster and look better. If that had been done here, even if it was simply a case of 'it can happen but it is rare', it would have sent a message that a true attempt at impartiality was attempted. That is just one example.
How can you figure things out without companies? When the hardware is readily available along with extensive benchmarks to demonstrate it, why do you need a company's imput? If something works all the time then the company isn't needed. If something works part of the time, and you are pointed directly to when it is and isn't, you don't need a company. If something never works, then I could perhaps seeing questioning the company to find out why that is the case, or perhaps if you are trying to find something out about an unreleased product. Other then that, I would prefer that company contacts were kept to a minimum at any of the sites I need. Do I want nVidia to walk you through how to review their board? No, and I would wager heavily you don't either.
And, articles, contrary to what you say, non-3dfx employed tech article are there, look at the 3D textures article:
http://www.beyond3d.com/articles/3dtextures/index1.php
You’ll note that questions were given to NV on this subject, which, AFAIK are still yet to be answered.
It was integrated into DirectX as the article mentions. Has anyone ever thought of asking Microsoft about the details? Question 2 seems like the only one they wouldn't have been able to answer for you(as it is nV specific). I would think that anyone looking for the most impartial answer as far as 3D hardware is concerned would rather talk to MS. Who would you trust more on the benefits of PS 1.4 over PS 1.3, the vendors who have a stake in them or a comparitively neutral party? Whenever it is possible, it seems like it would make a lot more sense to get the views of someone who is familiar with the technology but has no interest in platform specific implementations.
SuperScene AA doesn’t count then?
If you seperated it from the Wildcat it would
Why on earth do you think myself or Marco or John or Kristof would go through this if we didn’t – we’re putting a lot of effort into this. Its things like this thread that makes you go ‘why?’.
Wanting to run a site and truly caring about what it is you cover are two different things. How much of what you do is because you should, and how much of it is because you can't wait to get to do it? That's what the missing element seems to be now as opposed to previously. I honestly think that you enjoy what you do very much, I appreciate the lengths you go through to keep up on
all the players(which has been missing prior to your taking the lead), but this doesn't show in terms of how the overall site is viewed.
However, I know the importance of these things (as well as knowing my limitations) which is why I’ve pushed K into writing articles again.
Bullshit Dave. I agree that you understand the importance, and I think getting K to pump out some new content is a very good thing, but if you honestly think you can't write the same types of articles you are selling yourself far too short. You understand the importance of bringing in a wider audience, and you realize that it is a desireable thing. With all due respect to K(as he does do a hell of a job), how many people do you think can understand his writings that don't already read this site that may be interested and would learn anything? There is a
staggering gap between the, relatively speaking, laymen sites and B3D and you
can fill in
most of that gap yourself. I understand you don't have the time to cover it all, but think about a few things for a minute-
How many times have you had to answer what is to you, a very simple question on 3D on other boards?
How many times have you been discussing 3D on other tech sites and found out that the people who write for that site have a hard time simply following the discussion(I know of at least once first hand)?
Do you think that any of the authors for the 'major' tech web sites know more then you do about 3D technology(not talking about access to NDAs)?
How many times do you think the members of these boards have run in to the same types of things?
What you are more then capable of doing is bridging the gap between places like Anand's or Tom's and a site like this. Right now there isn't another site that really attempts it(Digit-Life is the closest and they leave some to be desired). If you were to do what you are capable of in this sense you would also attract that kind of people B3D likes to have around, people who are genuinely interested in learning about 3D along with the minds to teach them. I'd rather see the boards full of questions about how different types of anisotropic filtering are implemented or the varrying levels of complexity of pixel or vertex shaders and how a given platform would handle them then another BS "NV30 is xxxxx" thread.
Kristof finishes up an article right now on Vertex Shaders and the long time readers and forum goers will certainly greatly appreciate it(I know I will). The average reader of Tom's or Anand's, even if they really
want to be able to understand it, won't be able to. You can teach a lot of things to 99% of the geek community(at least), and a good amount of people are interested in learning about what you already know too.
I'm not trying to criticize you, you have already brought new angles to the site. What I'm talking about, the change in direction on this site, happened years ago and simply hasn't reverted back. I think that all of the people that write for the site should realize we don't expect everyone to know as much as Kristof when writing an article, but that in
no way means that we don't want to read them authored by you, Jon or Marco(or previously Rev).
Dave(US)-
First of all, I think you are confusing an anti-NV bias as a disagreement with philosophy.
Was that aimed at me? I was trying to point out how the perception was easy to grasp from the content of the site. We've discussed these things at great lengths in the past and I know that we have a clear rift, at least we did, in the general goals that the different companies were trying to reach. The fact is that yours mirrored 3dfx's(and mine nV's at the time), and that did show through in your articles. Do I agree with the rest of your post? Almost entirely not, but you already knew that
I have always believed that you were telling the truth in your writings Dave, and that your POV was yours and not because of an infatuation with 3dfx(well, that took some time to get to know you). If I were sitting in a position of authority at nVidia and all I had to go by was reading your articles, I would have had you labled as a '3dfx zombie'.
JB-
I dissagree. In fact we have not had a game out to really use Static TnL until UT2003 is out.
Giants.