Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. TheAlSpark

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  2. user542745831

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    #1542 user542745831, Mar 27, 2010
    Last edited by a moderator: Mar 27, 2010
  3. phleg

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  4. TheAlSpark

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  5. Kaotik

    Kaotik Drunk Member
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    AlStrong already answered on the resolution of last 2, but the first 2 are IMO definately bullshots, far too great quality
     
  6. sebbbi

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    We actually use a strikingly similar technology in our new tech. But we real time bake majority of the AO to our virtual texture cache, so majority of the AO pixels can be reused from frame to frame. We bake nothing offline, as user created content is very big part of our next game.
     
  7. nightshade

    nightshade Wookies love cookies!
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    Bake in real time ?
    How is it baked if its doing all that in real time. :???:
     
  8. TurnDragoZeroV2G

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    Who knows...
    Well, if you're using what you calculated once for multiple frames, you've effectively "pre-calculated" it for all (/but one) of those frames, right? So, you've "baked" it in. But you calculated it in a time comparable to rendering a/several frames (real time) rather than seconds/minutes/hours (non-real time). So...

    In other words, [insert cookie analogy here].
     
  9. scently

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    OOOh, how exciting. Can't wait to see it. Any ETA on that?:cool:
     
  10. user542745831

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  11. TheAlSpark

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    Too much compression.
     
  12. Kameradschaft

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    Hey guys did anyone checked out the new Lost Planet Multiplayer demo? looks like 720p with no AA to me.
     
  13. TheAlSpark

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    No codes (PS3 + 360), no demo. :p I'm not particularly desperate enough to play it, so I will wait until the public release. ;)

    Unless someone else has direct output captures? (with minimal minimal minimal compression if at all)
     
  14. SG79

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    Here you go:

    http://scrawlfx.com/gallery/lost-planet-2/march-31-2010/

    Compared to the first campaign demo, there is more tearing here.. at least in the first shot where the camera scans the whole map. I'm speaking of the PS3 demo so I'm not sure if there is less tearing on the 360.
     
  15. TheAlSpark

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    Any that aren't 1080p :?: The edge artifacts on those are pretty fugly.
     
  16. SG79

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  17. TheAlSpark

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    hehe too much compression now! What's curious is that the first link looked a helluva lot sharper despite having edges that indicated a scaling of sorts. Bizarro. :s

    But thanks. I think we'll have to wait for someone to grab something or until I get ahold of the demos.
     
  18. nightshade

    nightshade Wookies love cookies!
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    I played the PS3 ver of Lost Planet 2 MP demo & I am very disappointed. Framebuffer seems to be 720p 0*AA ... presumably first capcom developed game to not feature any AA & Vsync (on PS3 atleast) ?

    The other complain I have is that Object Motion Blur shader something which you had in LP1,Dead Rising & RE5 is missing or almost non-existent here.
     
    #1558 nightshade, Apr 2, 2010
    Last edited by a moderator: Apr 2, 2010
  19. Nesh

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    hmm? I remember a demo some time ago and I can almost swear that I saw motion blur. Perhaps its absent from the MP?
     
  20. Trejser

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    This demo looks (textures!) and runs (tearing, framerate!) muuuuch worse than previous demo, I don't know how this is possible :(
     
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