Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

I'll get back to you on your point about them looking different later.
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On the subject of Tekken 6. Do you think the reason the game has that second resolution is because at one time it was being developed on while Microsoft's resolution TRC was still in place?

They said that the Soul Calibur IV team gave up on motion blur. If to get this type of motion blur running a 60fps on both of these consoles require dropping the res, do you think Microsoft's TRC was to blame?
 
After you said something Cops I decided to look at both videos and the gameplay portions do seem to be different. After I'm done capturing screenshots I'll post some of them.

The capture quality of the English video seems to be of poorer quality than the TGS Japanese one.
 
Which is the basis for thinking this is the XB360 version?

They both have the 'fog'. It's just more pronounced in the English version.

hmmmmm, but what else could explain for the differences in performance........what, did the localized version received a peferfomance tweak? (though that too can be possible)
 
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Cops it seems like cops was right. They do seem to be from different builds and possibly different consoles. The first thing you will notice is that eventhough they are performing the same attacks in each video the camera angle is different but that is not all. Like I said before some of the difference comes from the english encode being of poor quality but there are other things in there.
 
hmmmmm, but what else could explain for the differences in performance........what, did the localized version received a peferfomance tweak?
It could just be different builds and the Japanese version will get the same performance tweak, only it wasn't present in the build on which that video was taken.
 
Japanese version will be out in 3 months
International in at least 7 months
Please keep that in mind. I will say that comparison sights should use the Japanese version in comparisons as well.

If the camera is as dynamic as it is in these two trailer I think very few people will get board with the battles in this game.

http://i36.tinypic.com/i3crw4.png
http://i33.tinypic.com/2ynklfc.png
http://i36.tinypic.com/a3pemx.png
http://i37.tinypic.com/dfh8n.png
http://i35.tinypic.com/2wdrewn.png
http://i34.tinypic.com/2pyre6a.png
http://i34.tinypic.com/jkvpc7.png
http://i36.tinypic.com/2rmwhmc.png
http://i35.tinypic.com/wv993b.png
http://i37.tinypic.com/70gsya.png

Pay attention to what is going on in the hud. It might explain the slight difference in the attack.

This was more work than I thought. I set out to prove cops wrong (no offense) but ended up being surprised that SE did things this way. If I were in their shoes I would have copy&pasted the CG parts, then just turned off the HUD in the Japanese version of the game and then overlayed the region appropriate hud so that in the end things would have looked the same and then called it a day. I have a lot more and I'm still not done. If you are going to use the captures on a website at least thank me for them.

Some captures have different spells going on at the same time of the attacks so I won't post those.
 
It could just be different builds and the Japanese version will get the same performance tweak, only it wasn't present in the build on which that video was taken.

it's seems more likely that the Eng version is not the same as the Jap version, both vids were released pretty close with the Jap version on (September 28) and the eng version being on (October 3)

http://www.gamersyde.com/news_tgs09_final_fantasy_xiii_trailer-8579_en.html
http://www.gamersyde.com/news_final_fantasy_xiii_us_trailer-8631_en.html

Japanese version will be out in 3 months
International in at least 7 months
Please keep that in mind. I will say that comparison sights should use the Japanese version in comparisons as well.

If the camera is as dynamic as it is in these two trailer I think very few people will get board with the battles in this game.

http://i36.tinypic.com/i3crw4.png
http://i33.tinypic.com/2ynklfc.png
http://i36.tinypic.com/a3pemx.png
http://i37.tinypic.com/dfh8n.png
http://i35.tinypic.com/2wdrewn.png
http://i34.tinypic.com/2pyre6a.png
http://i34.tinypic.com/jkvpc7.png
http://i36.tinypic.com/2rmwhmc.png
http://i35.tinypic.com/wv993b.png
http://i37.tinypic.com/70gsya.png

Pay attention to what is going on in the hud. It might explain the slight difference in the attack.

This was more work than I thought. I set out to prove cops wrong (no offense) but ended up being surprised that SE did things this way. If I were in their shoes I would have copy&pasted the CG parts, then just turned off the HUD in the Japanese version of the game and then overlayed the region appropriate hud so that in the end things would have looked the same and then called it a day. I have a lot more and I'm still not done. If you are going to use the captures on a website at least thank me for them.

Some captures have different spells going on at the same time of the attacks so I won't post those.

not a problem,

but first off, this isn't something that's new, Ive seen Vids of Final fantasy VII back in early 97 going through the exact same HUD/SUB swapping, with gameplay being nearly identically played out. though, what i never saw in those Vids were performance differences. (....of course that was during a time where a Japanese developer would commit ritual suicide if he was to send a Dated copy of the game while holding the Debugged version, in this case if a developer was to do such a thing they would be forced to make a patch:smile:, which i think SE just might be forced to do with the Jap version)
 
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Here is some 360 footage maybe you can make some comparisons? Different level though.

http://www.gametrailers.com/video/e3-09-final-fantasy/49971?type=wmv

yeah that's definitely running on 360, however the only thing that i can use as a comparison is the steady framerate it had. for everything else nothing can really be declared, the reason being is that SE stated that the E3 build was very much in it's early stages.
http://www.giantbomb.com/news/final-fantasy-xiii-xbox-360-is-only-two-months-old/1411/

the major complement i have to give the 360 version is having such stable framerate for being only two months old.

but still, we need something newer and up to date to be more conclusive in a comparison.
 
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Are there any screen grabs from Xbox 360 Tekken 6 outputting at 1080?

Perhaps the "hi-res" mode would be better suited to large screens with the full HD resolution where jaggies would be a larger issue.
 

I'm going to wait to make comparisons. I'd rather DF do it anyway but I do suspect Gamersyde will the first 10 minutes of gameplay when FF13 is released in Japan which hopefully will be the same gameplay in the AC demo. I will make a comparison of that and once we get the first international 10 minutes I would make a comparsion between that, the AC demo, and the Japanese retail version.

Are there any screen grabs from Xbox 360 Tekken 6 outputting at 1080?

Perhaps the "hi-res" mode would be better suited to large screens with the full HD resolution where jaggies would be a larger issue.
I think you have a point there.
 
Are there any screen grabs from Xbox 360 Tekken 6 outputting at 1080?

Perhaps the "hi-res" mode would be better suited to large screens with the full HD resolution where jaggies would be a larger issue.


It would be similar to Soul Calibur 4 due to software scaling to 720p and Xenos scaling that to 1080p.
 
Bizarre indeed. I think its unprecedented that a lower resolution mode looks better than a mode with nearly 2X pixels.

They do look remarkably similar overall so that's a good thing. It's worth noting that the game is nearly 2 years old in the arcades now, and the updated version that the home versions are based on is over a year old too. The arcade version used a very low cost board that even had the PS3's XMB in the main menu.
 
Well both look the same...infact the lower reso one looks sharper.
But what about the guys with big HDTVs ? I think they'd better be off with the higher resolution.
 
But what about the guys with big HDTVs ? I think they'd better be off with the higher resolution.

It would've been better if the 1080p mode was proper. As AI said, you've got a similar situation to SCIV so it's software scaling to 720p then Xenos scales that downsampled image to 1080p.

With SCIV it helped with aliasing because neither version had any AA, but that's not the case here.
 
It would've been better if the 1080p mode was proper. As AI said, you've got a similar situation to SCIV so it's software scaling to 720p then Xenos scales that downsampled image to 1080p.

If it isnt helping then whats the use of rendering at 768p when they have to downscale it to 720p.
IIRC the 720p HDTVs actually display at 768p [??]. cant they just display it directly at that resolution without doing any kind of scaling that blurs off the image ?
 
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