1920x1080
This is getting too funny, unless the game does have variable resolution. Sub-HD in the main game, and full 1080p in the force mode.
1920x1080
one could argue that but then if you look at the 2d overlays like health bars they're perfect in their resolution with no scaling so that means the game will more or less actually look like that. i guess the last hope would be to argue that it will only be in create a character or force mode since there arent any pics in fighting mode.
Any know the Rez and AA for brutal legend for both ps3 and 360?
ya, best is to wait for DF to do a analysis on the final game, we still have to see if they motion blur actually made it into the final version of the 360 game which was reported missing before. And Some of the PS3 shots looks very very bad, unless the game has dynamic AA / resolution.
heres a bunch of pictures for brutal legend, could someone enlighten me about the anti-aliasing solution in this game. outlines of objects are super smooth but interior edges are a bit more aliased.
Quick look seems like 1120x720 no AA. 360 seems to have a higher horizontal width.
*spoilers*: namco gives you a choice between 1365x768 no AA, or 1024x576 with edge sharpening, extremely high quality motion blur, no AA.
the great tekken 6 mystery has been solved by DF for the 360
http://www.eurogamer.net/articles/digitalfoundry-not-so-high-definition-article?page=2
*spoilers*: namco gives you a choice between 1365x768 no AA, or 1024x576 with edge sharpening, extremely high quality motion blur, no AA.
I hate to do this to you man but do you have a link stating that it is from the 360 build? Because while there are differences between the trailers there is nothing indicating which platform the game-play is being run on where as the Japanese trailer was clearly from the PS3 version. The English trailer seemed to be more multiplatform friendly but there wasn't anything there that you could point to and say that it was definitely the 360.snip
I hate to do this to you man but do you have a link stating that it is from the 360 build? Because while there are differences between the trailers there is nothing indicating which platform the game-play is being run on where as the Japanese trailer was clearly from the PS3 version. The English trailer seemed to be more multiplatform friendly but there wasn't anything there that you could point to and say that it was definitely the 360.
Edit:They said for a while now that they are going to lip-sync the game for English audiences. It's great that they did. IU sends off this of poorly dubbed Kung-Fu movie type vibe because of the no lip-syncing. It would have been a shame if Square's biggest title for HD systems did the same.