Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. SG79

    Regular

    Joined:
    Jun 28, 2008
    Messages:
    534
    Likes Received:
    0
    This is getting too funny, unless the game does have variable resolution. Sub-HD in the main game, and full 1080p in the force mode.
     
  2. brain_stew

    Regular

    Joined:
    Jun 4, 2006
    Messages:
    556
    Likes Received:
    0
    Polyphony sure know how to produce some pretty bullshots. :smile:

    I wonder if even a 5870 could produce more than a frame a second with the quality ramped as high as it is in them shots! :lol:
     
  3. SG79

    Regular

    Joined:
    Jun 28, 2008
    Messages:
    534
    Likes Received:
    0
    There isn't a create a character mode in the game. The PS3 shot you analyzed in particular was quite bad though; blurry and off with colours. The screens I referred to earlier were those:

    http://www.gamereactor.se/nyheter/19321/Tekken+6+eller+Tekken+6?/

    Given the confusion it's causing, we won't know until the game ships in about a month. Now we got a 1080p analysis with the 360 one.
     
  4. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    Any know the Rez and AA for brutal legend for both ps3 and 360?
     
  5. Richard

    Richard Mord's imaginary friend
    Veteran

    Joined:
    Jan 22, 2004
    Messages:
    3,508
    Likes Received:
    40
    Location:
    PT, EU
    No need to repost this. If/once anyone knows they'll say it.
     
  6. Kasersky

    Regular

    Joined:
    Sep 26, 2009
    Messages:
    305
    Likes Received:
    0
    #966 Kasersky, Oct 2, 2009
    Last edited by a moderator: Oct 2, 2009
  7. grandmaster

    Veteran

    Joined:
    Feb 6, 2007
    Messages:
    1,159
    Likes Received:
    0
    A cursory Xbox 360 Tekken 6 analysis on DF tomorrow combined with a feature on sub-HD gaming in general, and a more indepth look at both versions on Monday. It's the most interesting/bizarre game we've looked at in ages.
     
  8. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Seems like edge blur filter.

    Quick look seems like 1120x720 no AA. 360 seems to have a higher horizontal width.

    edit: 720 height, still investigating horizontal.
     
  9. Kasersky

    Regular

    Joined:
    Sep 26, 2009
    Messages:
    305
    Likes Received:
    0
    reserved.
     
    #969 Kasersky, Oct 3, 2009
    Last edited by a moderator: Oct 3, 2009
  10. Kasersky

    Regular

    Joined:
    Sep 26, 2009
    Messages:
    305
    Likes Received:
    0
  11. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    Also sharper textures on the Sub HD reso.
     
  12. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    Interesting... And nice that B3D got a mention. I'm kind of shuddering thinking about the possibility of tons of console fanboys signing up now though.

    Regards,
    SB
     
  13. 2real4tv

    Veteran

    Joined:
    Jun 15, 2007
    Messages:
    1,167
    Likes Received:
    0
    Location:
    Upstate NY
    So still no explanation for the 1080P shots?
     
  14. Mr Deap

    Newcomer

    Joined:
    Oct 5, 2007
    Messages:
    100
    Likes Received:
    0
    That's part of unreleased game
     
  15. Gitaroo

    Veteran

    Joined:
    Nov 10, 2007
    Messages:
    1,921
    Likes Received:
    62
    since sub HD looks sharper, why not use go with the lower res and use 2XMSAA. More demanding than 1360X768? If the earlier analysis was correct PS3 version might be 1024x576 with 2XMSAA without motion blur...
     
  16. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Given that the higher resolution without MB, it's likely the engine was not designed with tiling in mind.
     
  17. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    New FF13 trailer came up, most of the stuff in this trailer seems to be from the 360 build. to me every little bit of detail looks to be the same. (if I'm not correct, including Rez, AA and texture detail)

    New, English
    http://www.gamersyde.com/download_final_fantasy_xiii_us_trailer-13202_en.html
    original, Japanese
    http://www.gamersyde.com/download_final_fantasy_xiii_tgs09_trailer-13049_en.html

    http://i36.tinypic.com/27yd6u.jpg
    http://i35.tinypic.com/aaxhec.jpg

    a majority of the scenes are re-done, but it's done well perfect and you could only tell if you stacked them up against each other.

    http://i34.tinypic.com/2hsbrjt.jpg
    http://i38.tinypic.com/2vuy0qf.jpg
    http://i34.tinypic.com/qyiux2.jpg
    http://i34.tinypic.com/2zfo1n7.jpg

    what captivates me more than anything is that both the English and Japanese builds seem to be using different animations for lip-syncing their characters..........that's impressive.

    [​IMG]

    http://i37.tinypic.com/dfj59f.jpg
    http://i38.tinypic.com/20ku13t.jpg
    http://i33.tinypic.com/6z4j6v.jpg

    Btw, all of my comparison shots were synchronized when i took them.
     
    #977 COPS N RAPPERS, Oct 4, 2009
    Last edited by a moderator: Oct 4, 2009
  18. Dr. Nick

    Regular

    Joined:
    Jul 30, 2005
    Messages:
    854
    Likes Received:
    141
    I hate to do this to you man but do you have a link stating that it is from the 360 build? Because while there are differences between the trailers there is nothing indicating which platform the game-play is being run on where as the Japanese trailer was clearly from the PS3 version. The English trailer seemed to be more multiplatform friendly but there wasn't anything there that you could point to and say that it was definitely the 360.

    Edit:They said for a while now that they are going to lip-sync the game for English audiences. It's great that they did. IU sends off this of poorly dubbed Kung-Fu movie type vibe because of the no lip-syncing. It would have been a shame if Square's biggest title for HD systems did the same.
     
    #978 Dr. Nick, Oct 4, 2009
    Last edited by a moderator: Oct 4, 2009
  19. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    I said "seems to be from the 360 build" :smile:

    which means i wasn't able to confirm it....and i still can't.

    i can say that the Scene at 02:17 in the Eng version does play a lot smother than in the jap version.:yep2:

    it's even got some sort of distance fog too.
    original
    http://i34.tinypic.com/9uygev.jpg
    eng
    http://i33.tinypic.com/t6t3wm.jpg

    though my question is why did they have to re-do a lot of the cut scenes with edited button layouts?
     
  20. TheWretched

    Regular

    Joined:
    Oct 7, 2008
    Messages:
    830
    Likes Received:
    23
    Because removing the buttons makes the trailer "platform agnostic", so fanboys don't get pissed off^^

    I have my doubts that the US version is on 360, because... why would they go into the trouble of making it happen, when they already have the stuff set up for the PS3 anyways?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...