COPS N RAPPERS
Regular
That second shot points to much better texture filtering in the 360 version, the cobbles in the distance and the stone wall in the foreground are two areas that really stick out. I'm usually disappointed with the level of texture filtering in 360 games so its nice to see.
Something like 4xaf?
hmmmm, it's not just in the stone work.
take the two pics and you'll see other differences too.
ps3
http://i33.tinypic.com/286u9f4.jpg
360
http://i37.tinypic.com/2eevof6.jpg
the textures looks like they were literally saved at a lower resolution. i think it must be that, given the fact that both run at 720p no AA, i can't see of any other reason for the textures to look that way.
at first i did thought it was the mipmaping or texture filtering but in these two shots that i have it shows something different, they're even bury up close.
ps3
http://i35.tinypic.com/293vrxf.jpg
360
http://i34.tinypic.com/102qpue.jpg