Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Are you doing an actual count or guessing? You sounded certain of the PS3 version's res. earlier. Quaz and Mazinger are waiting on better quality media for the bottom line.

ya the xbox one i guessed they look at least 720p i should have said.

here are some more pics not sure if they're any good:
http://screenshots.teamxbox.com/screen-hires/90813/Tekken-6/
http://screenshots.teamxbox.com/screen-hires/90812/Tekken-6/

as for the ps3 version this is what i got
http://img25.imageshack.us/img25/8275/bzj1x3b2.jpg
 
is the Brutal Legend demo rendering at a diff resolution when set to 1080p, or is the scaler really that much better than my TVs? ive tried it on a Vizio Gallevia GV52L & Samsung LN40A630, both look like a lower resolution when i force 720p through display options.
 
is the Brutal Legend demo rendering at a diff resolution when set to 1080p, or is the scaler really that much better than my TVs? ive tried it on a Vizio Gallevia GV52L & Samsung LN40A630, both look like a lower resolution when i force 720p through display options.

console scaler is marginally better but the console scaler unlike a tv scaler wont cause display delay. you're playing the 360 version right. anyways its weird because the intro is rendering in a lower resolution (they switch between real-time and pre-rendered movies) but once the game actually starts it stays at 720.

*i wonder if they made the intro lower resolution so it would match the low bitrate movies. (they dont want a 4GB demo :p)
 
ya, best is to wait for DF to do a analysis on the final game, we still have to see if they motion blur actually made it into the final version of the 360 game which was reported missing before. And Some of the PS3 shots looks very very bad, unless the game has dynamic AA / resolution.
 
one could argue that but then if you look at the 2d overlays like health bars they're perfect in their resolution with no scaling so that means the game will more or less actually look like that. i guess the last hope would be to argue that it will only be in create a character or force mode since there arent any pics in fighting mode.
 
Hah, so that's what GT5's photo mode can do ... :D Was wondering about that. Nice subtle way also by Eurogamer to indicate these aren't in-game shots.

Does the ultra res shots also have like 16-32xAA becouse the edges looks quite smooth despite the huge size. Promo of a promo shot... or rather bullshot as the shadowmap res is huge and so is texture res looks to. :LOL:

EDIT: Even the mirrors got AA.
 
Let's just say the native render res of those GT5 shots were so far beyond any current hardware that... well... nevermind. It's not interesting for the console tech forums.
 
Let's just say the native render res of those GT5 shots were so far beyond any current hardware that... well... nevermind. It's not interesting for the console tech forums.

http://www.eurogamer.net/articles/polyphony-digital-masters-1080p240-gameplay
The original report also talks about using the same network to generate 3840×2160 realtime gameplay with each PS3 outputting a quarter screen of 1920×1080 (though native resolution of GT5 is actually 1280×1080 expanded outwards).
 
Back
Top