Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Devious

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    Just curious, but what advantages does native vertical resolutions bring to image quality compared to a resolution like 1600x900?
     
  2. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Pixel scaling in only one direction is - at least to me - less noticeable, particularly along the vertical axis.
     
  3. HTupolev

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    I can think of two possible things:
    1-Imprecision relating to sample alignment only occurs on one axis, not two.
    2-Most texture filtering blur that people notice (especially in some genres like racing games) is due to the ground being squished on the vertical axis; with like-for-like texture filtering settings, greater vertical res should allow the TMUs to select from sharper MIP levels for these surfaces.
     
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  4. morphinapg

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    I played the beta (or was it alpha?) of BF:H last summer during E3, and I thought the graphics were horrible. Nowhere near BF4 level. I doubt it's the engine. The graphics just weren't designed very good.
     
  5. Shifty Geezer

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    Try it in an image app. Get a 1920x1080 image, downscale it, then upscale, using target resolution. When trying this myself I've found horizontal only upscaling to look better, presumably because the thing geometry that matters lies parallel to the horizon due to viewpoint.
     
  6. shredenvain

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    You mention QB looking good at 720p.
    Where you able to find material good enough to pixel count it? If true that Qb is 720p it has the best IQ of any 720p title I have seen.
     
  7. morphinapg

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    I agree with this, but more horizontal resolution would be important for stereoscopic 3D though if a game supported that.
     
  8. Globalisateur

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    Things could still change, off course (maybe they have already since october 2014), but native 720p was my best estimation of the native resolution of the 'beta' game, on the 16mn gamescon video (a decent video). I was not 100% sure back then that it applied to the whole framebuffer though, just reasonably confident notably because of the level of blurriness as a whole from the video.

    https://forum.beyond3d.com/posts/1256218/

    But the image quality is really outstanding for an upscaled game (and the graphics looked good too), it was really hard to find suitable edges for pixel counting even in the entire 16mn video.
     
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  9. Scott_Arm

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    I think the graphics are pretty awful. I'm guessing the engine hasn't seen much of an upgrade since the release of BF4, and it won't be until Mass Effect or Star Wars Battlefront that we'll see a real bump in graphics from Frostbite. That said, I agree the overall image quality may even be worse than BF4. Not sure why that's the case, as the levels almost look more empty and interesting than the ones in BF4.
     
  10. shredenvain

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    I played the BF hard line Beta earlier on the XB one. I wasn't impressed in the least image quality wise. It looked worse than COD Ghost on the Xbox one. Tons of pixel crawl and aliasing. I hope the textures are not final as well. It honestly looked like a 360 game in my opinion.
     
  11. iroboto

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    Looks like the graphics are pretty close to final. So the beta was not reduced graphics for downloading...
    http://www.neogaf.com/forum/showpost.php?p=150414365&postcount=739

    They're using PBR for this game? I forget now, we had a thread earlier, I'll look into it. But I don't see anything from the screen shots that I see

    edit: it does not.
     
    #4491 iroboto, Feb 4, 2015
    Last edited: Feb 4, 2015
  12. helvetica bold

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    So the odds of us seeing 900p on Xbox One are slim then? I'm really surprised, I expect more from Visceral. I always thought the Dead Space series looked great.
    Wouldn't they be embarrassed from a tech standpoint? BF4 and COD look better.
    I'm having fun with the game but at times it feels like a 360 game due to the poor IQ.
     
  13. Billy Idol

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    Maybe FB is just not well suited for the new console generation? It really shocked me today, when I tried the beta. Could there be any reason why FB struggles on consoles...IQ is how I remembering IQ from last gen.
     
  14. TheWretched

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    I am guessing EA, after delaying the game and seeing Ferguson etc. unfold, decided to just fix the game up as cheaply as possible and release it without much fanfare to cut their losses. Thus, there's no changes to the actual engine, it's just an addon disc for BF4, but sold at full price to unsuspecting customers.

    The real "next" FB engine game will be Battlefront, developed at Dice.
     
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  15. Blizzje

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    Are you guys able to tell if a game is native 1080p by a trailer? The new FFXV trailer has just been released... sadly only a youtube link at the moment:
     
  16. shredenvain

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    Look a couple of pages back. I believe Global has confirmed FFXV is native 1080p.
     
  17. 2014 IQ is unacceptable

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    BFH absolut dread

    why bother with power lines if you can't see it every half line of res

    sry for double post, but
    omg

    the shimmer makes Glitter film look good

    Mod Merge
     
  18. Blizzje

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  19. Shifty Geezer

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    Compression artefacts are horrible, and the whole thing has a constant blur (compression? AA?), but there are enough native pixels/edges for it to be native 1080p.
     
  20. ZeroEx

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    Didn't someone already confirm it's native 1080p in previous screenshots?

    I can understand doubts that this game is rendering at 1080p tho, cause to me the image quality of the game is so jarring.
     
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