These consoles dont output at 30 so i dont know how they could have gotten 1080p input
The capturing hardware records at 30fps.
These consoles dont output at 30 so i dont know how they could have gotten 1080p input
and yet it looks as though the PS4 version isn't even running at 1080p.. they both look upscaled from 720.
Perhaps it's because PS4 is only running at 720p.
/me to my shelter.
If they do it "right", then there should be 2 resolutions for PS4 games.
1080p for native, local play.
720p (and perhaps 30fps) for Gaikai. I can't imagine Sony running 1080p/60fps games from Gaikai (over WAN).
It absolutely stunning to me that Activision screwed up the PS4 setup so badly, to the point where they inadvertently (?) set it to output 720p instead of 1080p. This, right there, is the reason so many video comparisons (including the IGN comparison video) showed no difference in terms of aliasing or detail between the PS4 and Xbox One versions.
http://www.neogaf.com/forum/showpost.php?p=89658985&postcount=297Quaz51 said:My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
If Infinity Ward could only achieve 720p (albeit, in single-player) on the PS4, then WOW. Officially the first 720p game on PS4?