"We built Xbox One with a higher quality scaler than on Xbox 360, and added an additional display plane, to provide more freedom to developers in this area. This matter of choice was a lesson we learned from Xbox 360 where at launch we had a Technical Certification Requirement mandate that all titles had to be 720p or better with at least 2x anti-aliasing - and we later ended up eliminating that TCR as we found it was ultimately better to allow developers to make the resolution decision themselves.
Game developers are naturally incented to make the highest quality visuals possible and so will choose the most appropriate trade-off between quality of each pixel vs. number of pixels for their games."
A well-placed insider with an established background in AAA multi-platform experience, currently working with next-gen hardware, was rather more pragmatic in his assessment of the 1080p situation.
"We will probably see a lot of sub-1080p games (with hardware upscale), but this is probably because there is not enough time to learn the GPU when the development environment, and sometimes clock speeds, are changing underneath you," our source said, referring to the Xbox One's evolving "mono driver" and last-minute hardware tweaks.