Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. assurdum

    Veteran

    Joined:
    Oct 31, 2008
    Messages:
    1,568
    Likes Received:
    0
    Have you tried to play it? IQ it's quite strange on ps3; I'm unable to explain, but sharpness/jaggies steps seems to change when the engine struggle. IT's more notable at 1080p, less using 720p.
     
  2. Computron

    Newcomer

    Joined:
    Jul 9, 2012
    Messages:
    15
    Likes Received:
    0
    @assurdum, Crysis 3 seems to have dynamic resolution switching (Try opening the menu while in a game and quickly back out and the resolution will be really low for several frames) so I suppose that could explain it?

    Perhaps it's more aggressive on the PS3? Does the IQ dip when theirs a lot of action? Judging from the Youtube videos I could find, the framerate is much smoother on PS3, while on Xbox it can get pretty low when things get hectic, while the IQ is pretty consistent from my experience.

    I hope they can get this kind of stuff sorted out before launch, since I would like a stable framerate in the 360 version.
     
    #3542 Computron, Feb 4, 2013
    Last edited by a moderator: Feb 4, 2013
  3. assurdum

    Veteran

    Joined:
    Oct 31, 2008
    Messages:
    1,568
    Likes Received:
    0
    I haven't played 360 version, but fps appears seems quite stable, this is why I was surprise to read how 'sucks' in different thread (maybe only 360 version? I don't know). To the other side, playing at 1080p, I have noticed, when there are a lot of players in the screen, IQ become strangely muddy (like crysis2/1 on ps3), where the steps in the jaggies are wider. I'm not an expert but at least at 1080p, to me appears a sort of dynamic res on ps3. This effect is barely notable forced 720p in the xmb.
     
  4. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    I won't have access for another month or two, so dunno. It's hard to analyze all the shots plus I don't have time for it.
     
  5. FATBOT

    Newcomer

    Joined:
    Jul 8, 2009
    Messages:
    67
    Likes Received:
    4
  6. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
  7. user542745831

    Veteran

    Joined:
    Jul 11, 2008
    Messages:
    1,156
    Likes Received:
    19
    Just came across this:




    ;)

    Anyone here who would be able to figure out the native rendering resolution and AA?
     
    #3547 user542745831, Feb 21, 2013
    Last edited by a moderator: Feb 21, 2013
  8. Warchild

    Newcomer

    Joined:
    Jun 8, 2011
    Messages:
    219
    Likes Received:
    119
    thanks for the video user
     
  9. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    can't get the video. do you have a better link?
     
  10. user542745831

    Veteran

    Joined:
    Jul 11, 2008
    Messages:
    1,156
    Likes Received:
    19
  11. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
  12. user542745831

    Veteran

    Joined:
    Jul 11, 2008
    Messages:
    1,156
    Likes Received:
    19
    Anyone here who could confirm this? AlStrong? Or Quaz51 maybe?

    IMHO, it doesn't look like 1920x1080 at all. Looking much lower IMHO.

    Not sure, but somehow it's looking way too "soft" / way too "muddy" for 1920x1080...

    So, anyone here able to count the pixels of the video :razz::grin::wink:?

    By the way, also came across those:



    vs.




    ;)
     
  13. Shin Ra

    Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    23
    Likes Received:
    8
  14. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    very interesting comparison, i still can't make heads or tails on the rez myself. but it does seem to have some compromises here and there. given these differences shown, the demo on the Ps4 was no doubt realtime. don't for get the Elements demo was developed on a Core I7, Nvidia 680 Gt and 10 gbs of memory. (as explained to gameinformer.)
     
  15. Warchild

    Newcomer

    Joined:
    Jun 8, 2011
    Messages:
    219
    Likes Received:
    119
    amazing, are those infamous shots really using msaa?
     
  16. jlippo

    Veteran

    Joined:
    Oct 7, 2004
    Messages:
    1,744
    Likes Received:
    1,090
    Location:
    Finland
    Looks like a 2xMSAA.
     
  17. Warchild

    Newcomer

    Joined:
    Jun 8, 2011
    Messages:
    219
    Likes Received:
    119
    But since the games are running native 1080p would mean that they don't need as much aa compared to 720p games. For example a game rendered at 1080p with 2xMSAA would be equivalent to 720p 8xMSAA in terms of how smooth the edges are right?
     
  18. jlippo

    Veteran

    Joined:
    Oct 7, 2004
    Messages:
    1,744
    Likes Received:
    1,090
    Location:
    Finland
    Closer to 4xMSAA, considering that you have 2.25 the pixel amount on 1080p, also the sample locations are not as good as on standard 4xMSAA.

    The big win is that you render into a native resolution of your display device, so there is no additional scaling on TV and thus image stays sharp.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...