so is that SMAA? Doesn't look like its doing a very good job at all. Overall looks pretty bad imo but theres only so much these 7 years old hardware can do.
Is it just me or both console versions of Crysis 3 looked about the same resolution?
Comparison shots
X0
http://i.minus.com/itEZbMfcqRyNv.JPEG
PS3
http://i.imgur.com/dwa9bgf.jpg
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More PS3 shots: http://imgur.com/a/lKp2t#0
The 1st image looks more like a PS3 image. The one labeled PS3 looks like a X360 shot, due to darker image (GPU gamma). They have made improvements, though.
The 1st image looks more like a PS3 image. The one labeled PS3 looks like a X360 shot, due to darker image (GPU gamma). They have made improvements, though.
AIStrong can you share your expertise on Crysis 3 shots please?
Looks close enough. Haven't had much time to look for the right edges. Real-Life etc etc.
http://www.lensoftruth.com/head2head-crysis-3-multiplayer-beta-screenshot-comparison/2/
A very interesting Crysis 3 console comparison, it appears ps3 version is sporting more higher res textures and cleaner edges, or the 360 version is having texture loading issue. The PPAA on ps3 version is stronger but consequently loosing some clarity especially on the foliage. Resolution appears the same from what I could see.
Judging by those screens, they look much closer than before. Were the other comparisons floating around using different captures?http://www.lensoftruth.com/head2head-crysis-3-multiplayer-beta-screenshot-comparison/2/
A very interesting Crysis 3 console comparison, it appears ps3 version is sporting more higher res textures and cleaner edges, or the 360 version is having texture loading issue. The PPAA on ps3 version is stronger but consequently loosing some clarity especially on the foliage. Resolution appears the same from what I could see.
Take your time man, real life > sub hd pixels any day.
Oh didn't know you were from Perth , Melbourne is actually quite cool here.just cuz the heat in Perth is keeping up right now... XD
hm...
From the PS3 gallery:
http://i.imgur.com/kJZAdbb.jpg -> 1024x720
From the 360 gallery:
http://i1.minus.com/ibaNFty7sHvJD.JPEG -> 1152x720
I guess the only thing that's changed is the post-processing (mentioned by the developer to be SMAA T2x), although I think only the one shot from LoT managed to show the temporal AA ghost, which may indicate just how good the algorithm is at eliminating it if all the screens so far are an indication. *shrug* I haven't quite seen the usual temporal 2xAA shade (MGS4/Reach).
The texture res differences in their comparison are curious. Did C2 have texture streaming issues? I can't remember the face-offs (+don't have the game).