Tomb Raider
Seems to be.Find these shots for 360 version, claimed to be FSD direct feeds.
seems 720p with post AA?
Seems to be.Find these shots for 360 version, claimed to be FSD direct feeds.
seems 720p with post AA?
Find these shots for 360 version, claimed to be FSD direct feeds.
seems 720p with post AA? Great IQ,clean and beautiful.
http://i3.minus.com/iDuWiBf8ctzv7.jpg
http://i3.minus.com/ibyxMsHd4LZgFC.jpg
http://i2.minus.com/iKLV2k1E8LpJf.jpg
http://i3.minus.com/ibwkxqyLOZJ5v2.jpg
http://i2.minus.com/itPPdnyBn0rcg.jpg
http://i1.minus.com/iTgl7aGJUrDi8.jpg
http://i5.minus.com/iI9qo01jl43Rl.jpg
http://i5.minus.com/iiCJdeY528GmW.jpg
Uncharted 3's post AA was one of the worst post AA anyways.
Is The Last of us going to be using it? it looks to be the same type.
unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf said:
Anyone here who would be able to figure out the native rendering resolution and AA of the Unreal Engine 4 "Infiltrator" Demo?
1920x1080 screenshots are available over there for example:
http://www.geforce.com/whats-new/ar...80-powered-unreal-engine-4-tech-demo-unveiled
Is it:
unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf said:
again?
Or what is it exactly?
Please, anyone? Quaz51? AlStrong?
I dont think its doable from this compressed, heavy AA and post-process shots.
Half vertical res.What about the following screenshot with the logo for example:
http://www.geforce.com/Active/en_US...icGamesUnrealEngine4InfiltratorDemo-00050.png
Look at the upper left outline of the logo. Does it have enough steps to count the resolution?
Half vertical res.
Go to :59 in the vid and check the soldier's vest strap thing on his shoulder on the right.
Sorry, on my laptop so it's 1600x900
http://www.abload.de/img/infacpla.png
But in that screen his vest strap isn't jaggified. I've captured it at a point where it is. Feel free to try on your own too..
I'm curious at the answer as well, although I have a feeling it is 1080p native.
I dont think its doable from this compressed, heavy AA and post-process shots.