hm... So it looks like they're using 2xMSAA (at least according to the A2C, although it looks broken on most geometry edges) + MLAA. I kinda wonder about temporal AA though. Some edges would get super jaggy when moving, then get cleaned up on stopping. I haven't really played around with the different filters though.
Quaz could probably give a more accurate assessment.
1080p seems to be 1440x1080 oddly enough...