user542745831
Veteran
Anyone here who would be able to figure out the native rendering resolution and AA in the first video there:
?
?
Last edited by a moderator:
It's 1080p.
Looks like FXAA or some post-AA. It reaaaally suffers from 1/2 x 1/2 res post-processing.
Looks like FXAA or some post-AA. It reaaaally suffers from 1/2 x 1/2 res post-processing.
It reaaaally suffers from 1/2 x 1/2 res post-processing.
http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis
Not so impressive is the handling of alpha. Spray in particular on the wet levels looks - to be blunt - pretty dreadful. What we're seeing here is a 1/16th size buffer.
http://images.eurogamer.net/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha1.jpg.jpg
http://images.eurogamer.net/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha2.jpg.jpg
http://www.eurogamer.net/articles/digitalfoundry-vs-starhawk
A curious set-up is present with regards to the game's use of alpha buffers, with some effects being rendered in lower resolution than others. Smoke and fire effects are obviously upscaled, while the foliage is not (top).
http://images.eurogamer.net/2012/articles//a/1/4/8/4/2/2/3/starhawk_009.png
http://www.eurogamer.net/articles/digitalfoundry-face-off-modern-warfare-3
As you can see from the shots below, alpha buffers are reduced on PlayStation 3 to what we would think is something lower than 50 per cent of 720p resolution, meaning that effects such as atmospheric rendering, particles and explosions can be rather more pixelated in comparison to the Xbox 360 where the effect is running at full resolution.
http://images.eurogamer.net/2011/articles//a/1/4/1/9/4/7/0/ps3_alpha.bmp.jpg
http://images.eurogamer.net/2011/articles//a/1/4/1/9/4/7/0/360_alpha.bmp.jpg
The implementation of pared back alpha is a trick used extensively by many PS3 developers - even first party PS3 game-makers like Guerrilla Games and Evolution Studios use it in some of their best games. At best, it's barely noticeable at all. However, the effect in Modern Warfare 3 is so widely utilised that it sometimes contributes to the feeling that the PS3 version runs at a lower resolution than the 360 game - even when the reality is that native res is identical.
http://www.shacknews.com/file/31913/medal-of-honor-warfighter-e3-2012-trailer
Medal of Honor: Warfighter E3 2012 trailer
Would you be able to figure out the native rendering resolution and AA in this video as well:
?
If you already knew, you should have mentioned something. This is quite a lot of time for me on the weekend, especially.
Are you sure about that?
Even the font and the logo at the end of the video somehow seem to be strangely "aliased" (or whatever) (?), so could it somehow be possible that somehow something went wrong on video editing/encoding for example?
My bad. I blame the... weather.See:
Rayman Legends WiiU
http://www.gamersyde.com/news_e3_rayman_legends_gameplay-12961_en.html
or maybe it's just the compression. *shrug*
http://www.shacknews.com/file/31903/rayman-legends-e3-2012-demo-trailer
Rayman Legends E3 2012 demo trailer