Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Max Anarchy
Heavy compression doesn't help, but man, are these blurry! The XB360 has a super-vaseline smear destroying all the detail. I can't see a single clean edge in either screenshot. The main character almost looks like a badly upscaled sprite. :oops: Maybe post-AA on a lowres buffer followed by upscaling followed by post-FX blur? Pixel counting has become pretty hard and pointless now. The old days of resolution + MSAA samples is gone. Determining the tricks being used to supress image quality now is an excercise in futility IMHO.
 
Couldn't really tell much other than a vertical res of 720. Those shots may have some chroma sampling issues too.
 
Weird Engine. Bayonetta and MG:R are the only true 720p games on it.

Well Bayonetta more since it's 720p all the time.

I was only joking. :p It was my way of mocking people who claim a developer is lazy when one version doesn't look quite as nice as the other. I refuse to believe a lazy developer exists, instead some have more limitations or hurdles than others.
 
I was only joking. :p It was my way of mocking people who claim a developer is lazy when one version doesn't look quite as nice as the other. I refuse to believe a lazy developer exists, instead some have more limitations or hurdles than others.

I'm fairly confident whoever ported Silent Hill HD collection to consoles has acquired that title.:devilish: EDIT: That same team is also blaming Konami for being lazy.

On Topic: I'm guessing the use of DOF (I think that's DOF), and the abundance of particle effects could be an explanation for the drop in horizontal resolution.
 
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From what I read, the developer who ported the SH collection actually received unfinished code of SH2, which meant finalizing the game "from scratch"... if that's true... then Konami are the worst^^
 
This looks like some sort of cheap post-AA (artefacts included): http://i.imgur.com/jWAFI.jpg

edit: There's the left-most edge on the zombie body that has neighbouring pixel/local contrast issues. If you check out Figure 5 (middle case) here, it looks like the same problem (one dark pixel in the middle of the blurred section).

edit2:

I wonder how old the demo code is. It seems strange they wouldn't use FXAA, especially after Dragon's Dogma. There is that blog post that mentioned a different post-AA solution before switching to FXAA for DD. Maybe both teams started out with the (worse) post-AA, and the DD team decided to switch to FXAA (and the RE6 team hasn't caught up).
 
Will have to wait for better captures I guess.
As you seem to be in close contact with him regarding such things(?), maybe you could ask "grandmaster" to provide you with some uncompressed screenshots :D;)?

At least from this post:

http://twitter.com/Digital_Foundry/statuses/220234496681844736

it seems like he would be able to do it :p:D;)?

This looks like some sort of cheap post-AA (artefacts included): http://i.imgur.com/jWAFI.jpg

Where is that picture coming from? It does not seem to be coming from the three links in the earlier post?

And it somehow also seems to be different compared to the following picture (from the third link in the earlier post):

http://www.jeuxvideo.com/screenshots/images/00038/00038331_147.htm

?
 
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