& low buffer too from what I see in the water reflection.
Still the same dynamic res? Shots sure look ugly but i guess you can't expect much with 60fps games on consoles. I wish they would have used the fox engine on this game.
http://i.imgur.com/odXQl.jpg
http://i.imgur.com/lGUw9.jpg
http://i.imgur.com/cllvn.jpg
http://i.imgur.com/4SX20.jpg
http://i.imgur.com/ViIkg.jpg
Shots from metal gear:rising btw, is that some sort of film grain in the last two shots? Looks horrible, hopefully there is an option to turn it off.
I dont see the issue here, a higher framerate will make it a lot less noticeable. Pick up a shot from Bayonetta and it'll look just as dirty.
I'd guess supersampling for the video cutscene. Videos I found are quite noisy though.Can we determine Last of Us' aa method from the latest released cutscene?
I'd guess supersampling for the video cutscene. Videos I found are quite noisy though.
Last of Us E3 demo capture using Gamersyde's video, still compressed but better than nothing.
God of War Ascension E3 demo, the best capture I could find.
Return of the God of IQ?
Its the same algorithm as in KZ3, except it works better with HDR and GOW III artstyle.Nothing in GOWA is pre-rendered son, the MLAA used in this game is simply way ahead of the rest.
Its the same algorithm as in KZ3, except it works better with HDR and GOW III artstyle.
Nothing in GOWA is pre-rendered son, the MLAA used in this game is simply way ahead of the rest.
And what also helps is that the GoW camera is tightly controlled.
nightshade said:The camera argument is out of question now, especially considering how much explanation Christer Ericson gave here back in the past regarding the camera not helping them with rendering or the graphics even one bit and they only reason for it to be there is cause the director wanted it.
The camera argument is out of question now, especially considering how much explanation Christer Ericson gave here back in the past regarding the camera not helping them with rendering or the graphics even one bit and they only reason for it to be there is cause the director wanted it.
Maybe he meant that MLAA can only work in certain camera angles?
(I honestly don't know )