Nice!
However, I noticed large amounts of screen tearing or... was it just me? Was screen tearing an issue with SC: Conviction? (I don't know if this game is using the same engine)
I also noticed a lower resolution buffer for certain particle effects, such as smoke (when Sam blows up the door, you can see larger pixels in the doorframe).
EDIT: by the way, I'm talking about the footage I just saw at Microsoft's E3 press conference.
Yeah, I remember being surprised by how bad the tearing was in that stage demo.
Both 720p no AA it seems.
Pikmin3, Lego city, New SMBU, WiiFitU, Game&Wario, Nintendo land, Avengers, Tank Tank!, Project P-100
all are 720p no AA
Definitely 720p no AA.As well as Metal Gear rising
http://www.gamersyde.com/news_e3_metal_gear_rising_trailer-12946_en.html
Pikmin has AA (if we judge from those gamekult shots).Both 720p no AA it seems.
Pikmin has AA (if we judge from those gamekult shots).
It might not be standard sparse/rotated MSAA (as it exhibits some peculiar traits), and it surely is of low degree (perhaps 2x), but there's definitely some form of edge low-passing going on there. Check the one shot with the new type of crystal pikmins, as it's quite obvious there.it don't seem, there is no MSAA but DoF is omnipresent (very lot of DoF everywhere in Pikmin) and hide 99% of aliasing despite lack of AA
dunno which platform...
Where are these shots?It might not be standard sparse/rotated MSAA (as it exhibits some peculiar traits), and it surely is of low degree (perhaps 2x), but there's definitely some form of edge low-passing going on there. Check the one shot with the new type of crystal pikmins, as it's quite obvious there.
Same gamekult page, three images to the right of the first one (sorry, don't have time to rehost). The image depicts 6 of the new crystal-shaped pikmins.Where are these shots?