Discussion in 'Console Technology' started by Farid, Nov 7, 2008.
Lego City (Wii U)
Horrible IQ. Look at that tearing on the bottom right.
Weird. Mass Effect 3 is using FXAA. So why not use it here?
Yeah, I remember being surprised by how bad the tearing was in that stage demo.
Both 720p no AA it seems.
And what about Far Cry 3 4 player gameplay for PS3? Screen tearing paradise...
Pikmin3, Lego city, New SMBU, WiiFitU, Game&Wario, Nintendo land, Avengers, Tank Tank!, Project P-100
all are 720p no AA
tekken tag 2 WII-U
As well as Metal Gear rising
Thanks for that.
Guess I need to make a new addition to the list thread when the games do come... *grumble*
hm... that is definitely 1024x720 no AA.
Definitely 720p no AA.
edit: oops, looks like one of the shots goes under (way under... ~810x560... hard to tell exactly). Guess it's dynamic. One of the shots also has a post-AA filter on top of 720p.
so tekken is pretty much a quick port? Unless they are able to maintain the resolution with all 4 characters on screen.
For Tekken Tag 2, they resolution scales based on the amount of characters on screen. This is true for the arcade version and it's most likely they'll stick to this method for the PS3, Xbox 360 and Wii-U ports.
Guess we'll need more screenshots...
Pikmin has AA (if we judge from those gamekult shots).
it don't seem, there is no MSAA but DoF is omnipresent (very lot of DoF everywhere in Pikmin) and hide 99% of aliasing despite lack of AA
It might not be standard sparse/rotated MSAA (as it exhibits some peculiar traits), and it surely is of low degree (perhaps 2x), but there's definitely some form of edge low-passing going on there. Check the one shot with the new type of crystal pikmins, as it's quite obvious there.
Doom 3 BFG Edition, dunno which platform...
Not consoles at 2560x1440...
That first shot is also downscaled.
Where are these shots?
Same gamekult page, three images to the right of the first one (sorry, don't have time to rehost). The image depicts 6 of the new crystal-shaped pikmins.