Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

A lot of people complaining about the black bars at NeoGAF, but I actually think that's probably a better solution than using a sub-HD resolution and scaling to the full frame. 'Course, that assumes Dragon's Dogma isn't isn't just doing both!
 
360's demo also released
but i wanna know about fps more

btw anyone can do some pixel counting?
 
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I think the game is indeed doing both (I may be wrong obviously).
It looks clean nonetheless -> http://i.imgur.com/f6AHY.jpg

I played the 360 demo yesterday and it looked blurry (maybe FXAA is the cause of that), black boarders are bigger than I thought with Just Scan on and the tearing is really bad at 1080p but things are definitely better at 720p - same bug with previous MT Framework games? Pretty disappointing looking game IQ-wise IMO considering previous games on the same engine were very good on that aspect.
 
New Tekken Tag Tournament 2 screenshots:
http://www.computerandvideogames.com/345248/new-tekken-tag-tournament-2-screenshots/

I'm not liking the graphics, so far. Blurry and... weird, don't know why (well, at least I'm sure vertical resolution has something to do with it, besides the compression for these screenshots).

PLUS, Jun is looking ugly as funk! :-S

EDIT: after a fast pixel counting, resolution looks (almost?) native. Aaaand what happens to self-shadowind? You can barely spot it. Characters look like plastic figurines lit by both sides, with no apparent shadows cast over them. Do you remember if this happened in Tekken 6 and if it looked better in motion?
 
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Well, the full screen images are 1024x576 (or 575, 578 etc), so... *shrug* I'll wait for proper 720p captures that aren't doctored so much. ;)
 
http://thesilentchief.com/wp-content/uploads/2011/09/ttt2-17.jpg

Think that is for the console version. Anyone know why the team is struggling getting the resolution up? Where soul caliber and DOA5 manage 720p @60 fps just fine and DOA will probably have tag mode with 4 characters on screen. Not to mention the character models in DOA5 looks much better. Is it because of the character customization or there iss something to do with the way tekken works?
 
http://thesilentchief.com/wp-content/uploads/2011/09/ttt2-17.jpg

Think that is for the console version. Anyone know why the team is struggling getting the resolution up? Where soul caliber and DOA5 manage 720p @60 fps just fine and DOA will probably have tag mode with 4 characters on screen. Not to mention the character models in DOA5 looks much better. Is it because of the character customization or there iss something to do with the way tekken works?

Object Based Motion Blur at 60fps
 
Beyond Good and Evil 2 for Next Generation Consoles:

beyond293823phdry.jpg
 
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