Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. XpiderMX

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    Are there any Wii U pics? (BLOPS2)
     
  2. Quaz51

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  3. Gitaroo

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    nice, good to see you around for IQ analysis Quaz. Also heard that the PS3version frame rate hold up pretty well this time around. Any ideas on the AA though?
     
  4. Quaz51

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    AA seem MSAAx2 for X360 and post process AA for PS3.

    there aren't better screenshots?
     
  5. COPS N RAPPERS

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    kimbo slice with a grenade launcher? :runaway:

    One is smother the other sharper, ultimately looks nearly the same.


    Treyarch did say they were pushing for it when talking about the Wii-U, maybe they meant only the vertical...or is it full 720p for the WII-U?
     
  6. FATBOT

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    I mailed Richard Leadbetter from Digital Foundry today. He said the Face Off for Black Ops 2 will be out this Friday. But it´s only PC, PS3 and 360.

    He said they have to import a WiiU with Black Ops 2 and other games first before they can make a proper analysis, since they´re from the UK, so it will have to wait till next week.

    DF made an analysis of the E3-version, and they said the 360-version was 880x720 back then. Maybe thats the case with the final version too?

    Treyarch said WiiU will be "FullHD". Later they said its not 1080p native. I guess we have to wait till Saturday to find out...
     
  7. nightshade

    nightshade Interwebz Hijacker !
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    880*720 or 960*720...In either of thé cases it's superior to the usual COD resolution of 1024*600 and it shows....especially because of a higher vertical res.
     
  8. HokutoNoKen

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  9. djskribbles

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    He updated his post with screens from the newly released 1.03 patch. Looks even better than pre-1.02 and much better than 1.02 (esp. screens 3-5).

    1.02:
    http://i.imgur.com/Tod7r.jpg
    http://i.imgur.com/2FFF2.jpg
    http://i.imgur.com/imOy5.jpg
    http://i.imgur.com/dbEky.jpg
    http://i.imgur.com/Dtdmj.jpg

    1.03:
    http://i.imgur.com/0b0dh.jpg
    http://i.imgur.com/iqc6s.jpg
    http://i.imgur.com/VyE3U.jpg
    http://i.imgur.com/ooBgL.jpg
    http://i.imgur.com/gTDOG.jpg
     
    #1829 djskribbles, Nov 18, 2012
    Last edited by a moderator: Nov 18, 2012
  10. Quaz51

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    [​IMG]
    [​IMG]

    the half-res shadowmap in this batman WiiU screenshot would can be explained with memory architecture
    on X360 you rasterize shadowmap in eDRAM and move it to Main RAM for futur use like a texture
    on WiiU you rasterize shadowmap in eDRAM too but in some cases it's probably better to leave the shadowmap in the eDRAM for futur use directly from the eDRAM (because unlike X360, WiiU eDRAM is probably a video memory space for ROP and TMU and can be used by texture/map for help Main ram) and in this way liberate some Main ram bandwitdh but eDRAM is a limited space, this can explaine low res choice.
    it will be the same dilemma for MSAA, i think they will have lot of 720p without MSAA (rather AA post-process)
     
    #1830 Quaz51, Nov 18, 2012
    Last edited by a moderator: Nov 20, 2012
  11. assurdum

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    Texture sharpness seems finally improved. I'd like to see more capture in the different scenario, this is just the same.
     
  12. FATBOT

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    Seems like almost every 360/PS3-port runs with a bad framerate:

    http://www.neogaf.com/forum/showthread.php?t=500078

    Epic Mickey 2 as an example:

    http://www.twitch.tv/giantbomb/b/341162921

    Go to 7 hours, 1 minute mark. Pretty awful...

    ----------------

    BO2 - WiiU:

    [​IMG]

    360:

    [​IMG]

    Reminds me of the Batman comparison shot earlier in this thread because of the shadows: http://forum.beyond3d.com/showpost.php?p=1680158&postcount=3207

    edit: I know these shots are not suitable for an analysis, but I want to show them anyway
     
    #1832 FATBOT, Nov 19, 2012
    Last edited by a moderator: Nov 19, 2012
  13. TheAlSpark

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    Makes sense.

    mm... I recall sebbbi discussing something along that line awhile ago (speaking in general):

     
  14. babybumb

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  15. FATBOT

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  16. TheAlSpark

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    720p

    FXAA for ME3 (most likely). Some heavy blur post-AA for ZombiU
     
  17. COPS N RAPPERS

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    the demo of the new devil may cry game is out on 360, any word on that?"
     
  18. FATBOT

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  19. Kameradschaft

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    Really impressive work from IO on the console versions, they maintained a 720p framebuffer with some decent AA on both systems and a smooth v-synced frame-rate.

    Didn't expect to be such a polished game visual wise to be honest...definitely a pleasant surprise. :)
     
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