COPS N RAPPERS
Regular
Because AA haven't a great support on the ue3. In fact the 360 has edge of 2xAA but not 'full' 2xAA.
yeah, the anti-aliasing works best on moving objects closer in view. (it's mostly noticeable in epic's games more though, gears, shadow complex, and ut3 )
So in any case, in Batman AA's circumstance (360's version) a closer camera with AA would still be more like a double effect. So wouldn't that mean having no AA on a zoomed out camera would have some sort of negative effect?
I mean once a character starts to get further away from the camera in ANY game they begin to be deeply effected by the resolution. (if it's not true 1080p )
http://i26.tinypic.com/2vj3ix3.jpg
If it was possible i think giving some AA would help a lot in ps3's version, maybe some QAA, does the ut3 engine even support that?