No, its from personal experience more than anything, but yes that article explains the situation quite nicely. Triple buffering will all but get rid of the performance impact associated with standard double buffer vsync in exchange for a little extra memory, I've seen the evidence plain as day in dozens of PC games I've used it with. Something like Crysis will go from pretty much unplayable to perfectly smooth, by simply enabling triple buffering, it can have a huge impact on performance in games that drop frames.
If its "bollux" then what exactly do you believe the purpose of triple buffering is if its not to increase performance in v locked games?