X360 Invincible tiger is 60fps 1280x720 in classic mode (they had promised 1080p and screenshot was native 1080p grrr only menu are 1080p) and with bad software upscale (without interpolation, just duplicate pixels) and 640x720 or 1280x360 in S3D (in accordance with type of S3D mode, all S3D mode suported)
the game is 60fps in S3D mode too. they keep framerate and sacrifice resolution for S3D.
anaglyph mode is 640x720 (half of pixels sources are 4 pixels large! it's ugly. 640 to 1920 juste need 3x horizontal duplication but they use 4x duplicate pixel and alterne with 2x duplicate pixel probably because they use two distinct software upscale phase, one duplicate phase for 640 to 1280 and another for 1280 to 1920, it's strange choice and bad result)
and in anaglyph there is also lot of framerate slowdown, catastrophic framerate (not really in other S3D mode) . another downgrade in S3D mode: they disable post-process filter
I have bought TMNT from PSN store and the game runs at 1080p.
Does it also run at that resolution on the 360?
no 1280x720 on 360
Just wanna make sure,
PSN: 1920x1080 no AA
XBLA: 1280x720 no AA
?
Has anyone tried the FIFA 10 demo available. I tried the PS3 version, it outputs 720p but it looks a bit blurry I think...
I have DL PS3 version and it's 1280x720 no AA too
Nesh give wrong information
Just because a PS3 game opts to prefer outputting a 1080p signal instead of a 720p signal, doesn't mean the game is rendered in (full) 1920x1080 resolution natively. GT5P runs in 1280x1080, MGS4 runs in 1024x768, and Facebreaker runs in 1280x720, yet all of these automatically output a 1080p (upscaled) signal. Tons of other examples of this.
Neither facebraker nor MGS4 run at 1080p signal on my TV.
GT5 of course is expected since its above 720p anyways and 1280x1080p.
I am familiar with the fact that games that output 1080p arent necessarily running at 1080p native. Rainbow Six is such an example.
But since such examples are rare and TMNT isnt like the best looking game I thought that it might actually be 1080p.
I simply made a mistake.