Hi everyone, my first post here.
I have a question, can you update the sticky list with new games ? It's been along since Jan 2008. :smile:
The lists are always updated as appropriate. The date you are referring toward is the thread creation date.
Hi everyone, my first post here.
I have a question, can you update the sticky list with new games ? It's been along since Jan 2008. :smile:
The lists are always updated as appropriate. The date you are referring toward is the thread creation date.
It doesn't seem to update as frequently and there are some games that have been out a while that aren't listed.
Well, far be it from me to pull numbers out of... air.
I have noticed that around the time that Quaz got LittleBigPlanet, there was a big drop off in adding games to that thread. It doesn't seem to update as frequently and there are some games that have been out a while that aren't listed.
Just an observation.
Examples:
SOCOM: Confrontation
LittleBigPlanet
Gears of War 2
Fable 2
I know a lot of us are busy trying to get to all the games released in the glut, but like I said, this dates back at least as far as LBP's release.
Also, the RE5 demo is out on both consoles. I am wondering about it because it looks pretty damn good, regardless of how anybody feels aboot the controls.
I'm interested in RE5 too. Especisally since there are controversial platform comparison shots around the interweb currently.
I assumed both versions were 720P, but the PS3 version looks like it might possibly be upscaling, that is the question. Whatever the case, the PS3 is using some sort of blurring technique.
Here are some (demo) pics from the icky-GAF
I assumed both versions were 720P, but the PS3 version looks like it might possibly be upscaling, that is the question. Whatever the case, the PS3 is using some sort of blurring technique.
They are claiming quincux AA, but it must be selective if that's true because there are cases of obvious aliasing on the PS3 version.
Yeah, it seems like it switches QAA on and off depending on load to maintain framerate.
I thought QAA was essentially free on the PS3, that's why it's used so frequently.
Nope, Quaz simply doesn't have time to squint at pixels any more.
It costs the same as 2xMSAA. The hardware implementation entails the quincunx subsampling that results in the overall blur and better edge anti-aliasing than 2x.
Do you have some screenshots lying around to look at too
Not the same implementation, but you could call it that I suppose. It is in-texture aliasing that would be affected the same way as the rest of the image.Doesn't QAA also give you some Transparency AA?.
The lists are always updated as appropriate. The date you are referring toward is the thread creation date.
AlStrong;1263387]It costs the same as 2xMSAA. The hardware implementation entails the quincunx subsampling that results in the overall blur and better edge anti-aliasing than 2x.
edit:
The similarity to G7x should also mean that when 2xMSAA is enabled, the (theoretical) colour fill rate is unaffected, the z-fill is halved, memory bandwidth requirement is doubled, and blend rate is decreased. So it is not entirely free compared to no AA.