How would that differ (visibly) from SMAA S2x? I'm having trouble finding good quality sample pics of SMAA S2x.Something funny about the adjacent pixels on some of the edges, like they're bleeding over due to some analytical process (morphological).
Dunno, maybe they combined MSAA & some sort of morphological.
Direct feed ss from Tearaway:
One of the cleanest looking games this gen.
Lovely jubbly.https://mobile.twitter.com/mmalex/status/643474325547446272
From Alex Evans tweet it is 8xMSAA and FXAA
It's a wonderful game. Finally getting to play this things to a small accident which broke my arm and injured my foot. Thankfully the relaxed pacing of this game allows me to play it with one hand so far (at 7%). It's really is a wonderful game. I think the frame rate is a steady 30 isn't it?
It's a wonderful game. Finally getting to play this things to a small accident which broke my arm and injured my foot. Thankfully the relaxed pacing of this game allows me to play it with one hand so far (at 7%). It's really is a wonderful game. I think the frame rate is a steady 30 isn't it?
The papercraft anim dropped to a stop-frame animation speed. It looked really good on Vita, but maybe looks odd in the mix of a game. We have a dilemma when it comes to talking about resolution when it comes to mixed res buffers. Now we have to worry about mixed framerate animations too!Yeah, clearly 60fps. My memory probably latched on to the slow animation of some of the Papercraft..
what AA is the U2 remaster demo using? So clean
It looks perfect on my tv.It didn't look great to me during gameplay. About the same as TLOUR, which I assumed was the same as TLOU on PS3, but just looks better at 1080p. I would like to know exactly what they're using though.
I do wonder, however, whether Photo Mode improves AA since the frame rate appears to drop to 30fps or possibly lower during photo mode.
Patiently waiting for the reveal of GT7 at PGW. They have to announce it for fall 2016 at this point...