Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. AlBran

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    I think. :p Took me a second.

    ---

    I'm fairly certain Pro Evo was confirmed to be 720p on XO a while ago.
     
  2. Arwin

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    You sleuth you ;). I'll post the shots for PS4 later to have you guys confirm.
     
  3. Jwm

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    Don't you have to export to USB to avoid the compression that the uploads alone cause? Or is this fixed?
     
  4. Shin Ra

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  5. damienw

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    Why are we posting pics of a game whose resolutions are already confirmed?
     
  6. AlBran

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    We'd also need 120 pixel wide edge to even figure out 1328/1920 (83/120). :p
     
  7. Shin Ra

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    Sorry, I must have misread the thread title. Then again, there is more to image quality than just the pixel resolution.
     
  8. shredenvain

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    Your right there is more to it than pixel count. I seem to remember several Driveclub pics posted recently and we have known that titles resolution for over a year. Anyone know what type of AA is being used in Halo2 Anniversary ?
     
  9. Laa-Yosh

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    Well, even this much scaling looks a bit better if it's horizontal only, IMHO. Hope to see this becoming the norm in the future.
     
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  10. morphinapg

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    What AA method are they using in AC Unity? I've found that it seems to be much more effective than the AA in The Crew, Watch Dogs, or AC4. I've noticed hardly any aliasing in the game. The picture is slightly soft, but that may be a result of the 900p resolution. Although personally, if it nearly eliminates aliasing I'm okay with a slightly soft image.
     
  11. Starx

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  12. Globalisateur

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    I noticed some sharpening artefacts on many high constrasted edges on AC Unity (PS4).

    [​IMG]
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    [​IMG]


    It's particularly noticeable on the UI. it must be from the upscaling, right?
     
  13. nightshade

    nightshade Interwebz Hijacker !
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    Is it confirmed that Unity does not use HRAA? If it does then that might explain the sharpening artifacts.
     
  14. Globalisateur

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    No, AC Unity uses some kind of FXAA (plus some kind of blurring effect, IMO, maybe that's why they added a sharpen filter because of the heavy post AA + upscaling blurs?).

    There are no sharpening artifacts in Far Cry 4, not one pixel, which definitely uses some original and very clean solution that I had never seen before.
     
  15. nightshade

    nightshade Interwebz Hijacker !
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    Far Cry 4 uses HRAA.

    And you might have to look here to see what I am talking about. You can see that it looks sharp but aalso at the same time seems to lack very fine detail, which is the result of using HRAA. Pay attention to the trees particularly.

    http://i.imgur.com/3qmu9ec.jpg

    This is how HRAA works picture from Far Cry 4's presentation slides)
     
    #2096 nightshade, Nov 18, 2014
    Last edited: Nov 18, 2014
  16. morphinapg

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    I'm just going by my eyes, but it doesn't feel like there's any blurring going on with AC Unity, just the upscaling from 900p. If you watch a 900p video on a 1080p screen upscaled, the edges will look about that blurry, but I think whatever method they're using, it's great, because I can hardly ever notice any significant aliasing.
     
  17. Shifty Geezer

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  18. Starx

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