Sorry for the delay. It's been a busy week. Not only am I not used to working, but I'm also not used to working in an office instead at home like I did for 4 years. On top of that I'm in a totally different field of work: surveying and GIS with GPS. Very neat and very expensive stuff. Got interested in it after getting an Garming eTrex and started playing Geocaching. Check out www.geocaching.com for more details. Anywayyy....
Thanks. Should have known.
Thanks for the details. Doesn't look that much different. Basically few new features, less passes, more memory bandwidth and higher clocks, correct?
Thanks again. Looks like they did about the same thing . I also see they're staying with their regular release schedule which still baffles me they're able to do that.
Cool. At least they're still in the game and trying to catch up, but I doubt we'll ever see them try to take on NVIDIA head on in the technology/speed categories.
With the pace things are going in DX8 games and DX8 release, I would have to agree.
Hehehe
Again, thanks for the reply.
Tommy
pascal said:In the download section: http://www.activision.com/games/wolfenstein/AzBat:
Cool. I saw it on the shelves at CompUSA last week. Is there a demo?
Thanks. Should have known.
pascal said:Is not a real explanation, but I will list the new features:The last I heard of ATI was the first Radeon. Can you explain the differences in the new chips/cards since?
-More memory bandwith (230MHZ DDR to 300MHz depend on the model)
-DX 8.1 support with pixelshader 1.4
-6 level multitexturing in an single pass
-Truform (RTCW support it)
-New FSAA
edited: Also the ATI drivers are much better than before.
Joe has a Radeon 8500, he can explain the details.
Thanks for the details. Doesn't look that much different. Basically few new features, less passes, more memory bandwidth and higher clocks, correct?
pascal said:For GF4Ti series:Last I heard from NVIDIA was the GeForce3. I heard some blurb about the GF4. What's the difference in their new chips since?
-More bandwith
-Higher core frequency
-Multisampling FSAA
-Two vertex shader units
-Its is some kind of GF3+
GF4MX series:
-GF2 with Multisampling
-Higher bandwith and core frequency
-No pixel or hw vertex shader.
-edited: only two level multitexturing, very bad for future games.
Thanks again. Looks like they did about the same thing . I also see they're staying with their regular release schedule which still baffles me they're able to do that.
pascal said:IIRC the G550, but it is like a Radeon 1.You mean they were gone? Did they release anything since early last year?
People speculate they have some new DX9 card coming. See Joe post above and also the G800/DX9 thread.
Cool. At least they're still in the game and trying to catch up, but I doubt we'll ever see them try to take on NVIDIA head on in the technology/speed categories.
pascal said:My bet is no really interresting DX9 game until Xmas 2005, by then id and EPIC will have their future engines.
With the pace things are going in DX8 games and DX8 release, I would have to agree.
pascal said:Really dont know the details, specially because by the end of the year we will have few super games using a DX7+ level of technology running on fast DX9 cardsI barely remember DX8. Didn't it add programmable pixel shaders? Any updates to 8.0?
Hehehe
Again, thanks for the reply.
Tommy