BenSkywalker said:
Another line of sight issue. All the interactive actions that are based on them are AI based.
My actions - gameplay - are all based around what I percieve in the gameworld. I'd like to think that my conscousness isn't based around AI. Actually, by definition of AI, t's not.
WTF your attempting to show by this is overshadowed by your utter stupidity.
Not familiar with the game, although 3D does add gameplay due to the physics engine. Looking it up over at GR-
How can you attempt to tell me I'm wrong, having never played it? Physics? Not like your thinking, It's fucking turn-based tactical wargame.
Line of sight, trajectories and terrain, using 3D physics to add gameplay.
Your a fucking idiot Ben. It's a perfect example, here's how:
An American Armored column is approaching the town that I, as the leader of the remnents of a smashed German contingent of soldiers, am attempting to hold. Defeat is enevitable, untill I find from my reconcosence that the Americans are massing their Armor and attempting to cross the sole bridge left into town. I send several of my men into the top floor of a building that overlooks the bridge with their anti-tank weapons. Thanks to my gameplay descision based on information that I wouldn't have had in a 2D wargame of old, I won the battle.
Ever do any reading on the Battle of Stalingrad, or any Urban fighting? Try to reproduce any form of warfare in an Urban Centre with 2D - it's impossible.
Your a fucking moron. Play the game.
While AoM sports a new graphics engine and three unique factions, on the whole it plays very much like its predecessors. Too much like its predecessors, if you were hoping for a truly different game experience.
What is this shit? Play the game.
Your Deity can inflict damage upon your opponets by means such as tornadoes that pick up your buildings and units and send them flying off, or darkness that grows over your land and obscures movement, meteors will fly in from the heavens and utter destroy the opponents and deform the land, creating terrain based advantages to attacking/defending.
How can you even say this and back it up with some POS quote?
With more examples of physics and AI changing gameplay, or with more examples of gameplay not changing much at all moving to 3D?
Your an idiot. Have you ever: Been in the Military or played Airsoft or Paintball? I Airsoft and Paintball frequently, and have many friends who were in the service - you're going to tell me that my gameplay and descisions I make about a situation in tactical games aren't limited by graphics? Go do these things in the real world, where your visual and auditary imput is
the only thing on your side, and then tell me that the reason your experiences and gameplay in a
game-world aren't like the
real-world isn't because of the visual stimulation.
In the mean time, I know I'm not the only person who thinks your a fuckin idiot.
Still ahven't answered the question about lighting and games like
Socom and
SpecOps2 - then again, you're still backlogged from page 2.
Another example: Gameplay in
War of the Monsters compared with
Rampage. Tell me that the graphics don't make a diffrence there.