Bouncing Zabaglione Bros.
Legend
When you plug AA, it does as expected, and reduces jaggies all over the screen. It improves the overall fidelity of the rendered image.
Physics was plugged as realistic moving people and bodies, buildings exploding into their component parts, cars that handle like the real thing, ie, stuff generally having a realistic looking weight and momentum inside the virtual environment of the game. Games were supposed to get better by becoming more realistic, both in the gameplay and the visual areas.
Instead we've had spurious fluttering flags and scraps of paper being kicked up, usually with framerate drops, and restricted only to Nvidia GPUs.
Stuff has been tacked onto games to give some meaning to Physx without actually being made part of the game. It seems to be "more cowbell" than anything else. We were expecting a lot more, and we weren't expecting Nvidia to start paying devs to exclude similar effects from the CPU, a general principle that I consider bad for the PC gaming landscape in the long run.
Physics was plugged as realistic moving people and bodies, buildings exploding into their component parts, cars that handle like the real thing, ie, stuff generally having a realistic looking weight and momentum inside the virtual environment of the game. Games were supposed to get better by becoming more realistic, both in the gameplay and the visual areas.
Instead we've had spurious fluttering flags and scraps of paper being kicked up, usually with framerate drops, and restricted only to Nvidia GPUs.
Stuff has been tacked onto games to give some meaning to Physx without actually being made part of the game. It seems to be "more cowbell" than anything else. We were expecting a lot more, and we weren't expecting Nvidia to start paying devs to exclude similar effects from the CPU, a general principle that I consider bad for the PC gaming landscape in the long run.
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