Then why bother with BC at all?
We've already been told PS5 is fully backwards compatible with PS4.They probably won't if isn't a paid service of some sorth.
We've already been told PS5 is fully backwards compatible with PS4.
With a PS5 remaster (or not), what if Spider-man sells 30 million near the end of PS5 life ?I suspect it will do less than spiderman Lifetime.
Did Rockstar offer such a discount for the countless people who double dipped on PS4, PC and XB1 ? Considering how disappointing that remake was, they really should have offered such a discount.I suspect spiderman will get remaster for ps5. At least the wired article was showing spiderman as showcase on what ps5 and fast ssd can do. Remaster could enhance spiderman lifetime sales a lot. Remaster would also allow developer/sony to recoup some of the cost of porting existing engine for ps5 and have more ps5 content at (near)launch. There probably are bunch of people(like me) who haven't played spiderman and also those who would reinvest to ps5 version in case price for remaster right.
Maybe sony could do something where remasters would be discounted for people who already own digital version of spiderman-LToU2 to enhance repurchase rate further. Maybe even bundle spiderman remaster with ps5?
Do you think PS5 will need a free copy of Spider-man to sell ?Maybe even bundle spiderman remaster with ps5?
With a PS5 remaster (or not), what if Spider-man sells 30 million near the end of PS5 life ?
I see remasters as a way for developers to get subsidized way of bringing up engine to new console generation while showcasing something beyond last gen. Do large overhauls to engine/content/tools/... that go way beyond enhanced BC version. Recoup engine/tools development cost from remaster instead of having to invest to a completely new(more expensive to develop) game.
The developers should be doing that anyways, otherwise their next project is dead in the water. The payback is keeping their base happy that already bought the game and their franchise in the eyes of the gaming public, so the consumers are more willing to purchase the next game instead of feeling nickle-and-dime'd to death.
I suspect it will do less than spiderman Lifetime.
More like 250 million indeed. So let's say 12 million sold on PS4 + 15 million on PS5 (with 5 million who double dipped). Something like that.So would that be around 200 Million PS4 + PS5 console Lifetime Sales? Putting it around 15% sell through? Or would PS4 + PS5 be more around 225 to 250 Million?
Nothing is safe when pre-orders could have broken all previous records.That's a safe bet. One is an an original violent IP that is rated M, the other is Spider-freaken-man.
Negative - However, TLOU2 will not be able to achieve the same level of "repeat" sales because the PS5 has full BC for PS4 software. That software may remain locked in original PS4 rendering mode [30fps lock, same assets, etc], but mere presence of BC will prevent full sale potential of nextgen port [4K60, enhanced assets, effects, MP].
Imma gonna pick the same range, 17-21.
They are buying remasters because they offer people the opportunity to play their favorite titles with enhanced graphics.
That could be provided via BC, Sony just needs to mirror what MS provides with enhanced One-X BC titles.
They already do! It's called PSNow. If you subscribe (price now dropped to $60/£50 a year), you can download a variety of PS4 games to play locally, as well as stream games including older console titles. 'The Last of Us Remastered' was on PSNow. The main difference is Sony don't want to cannibalise sales with day one addition to the service, and instead rotate games in/out, so UC4 is in there now and being removed January.Furthermore, I think its a given that Sony will offer a similar service to game pass.
Sony is not in the same predicament as MS and they won't need to give to give away enhanced ports to drive PS5 sales.
So far...