No, I was not even thinking about predicates..pc999 said:But only on predicate situations (like this)?
No, I was not even thinking about predicates..pc999 said:But only on predicate situations (like this)?
nAo said:No, I was not even thinking about predicates..
Errr.. how is that possible? Surely that would contradict some theory or another?nAo said:The SPE's ability to perfectly prefetch with no hit at all the correct instructions in advance via branch hints might be a big win, even over complex OOOE cores.
Predication is used to replace branching where applicable, nAo was talking about speed of actual branching.pc999 said:But only on predicate situations (like this)?
Why?Simon said:Errr.. how is that possible? Surely that would contradict some theory or another?
While we're just throwing random unrelated implementation requirements around, I could mention PSP decodes 480P H.264 streams with time to spare on a paltry 222mhz R4000.Mariner said:CoreAVC claim their codec has the following requirements:
Not in my PC, I hate that game trailers come in 720p60 wmv(VC-1), I don't have problems with 720p24-30 in any format.DemoCoder said:VC-1 runs much faster than MPEG-4/AVC.
Fafalada said:Predication is used to replace branching where applicable, nAo was talking about speed of actual branching.
Why?
Fact is that dynamic hints have the benefit of domain knowledge no hw predictor could ever dream to have. In some situations that means penalty-free branching.
"In some situations"... that makes a difference. nAo (?) had originally said something like "always" and I'm sure that would probably be equivalent to solving the halting problem!Fafalada said:Why?
Fact is that dynamic hints have the benefit of domain knowledge no hw predictor could ever dream to have. In some situations that means penalty-free branching.
There's H.264 and there's H.246... there are so many options. Now if you instead had said, say, HD resolution with 50Mb/s input and all the bells and whistles, then you need something a little beefier!While we're just throwing random unrelated implementation requirements around, I could mention PSP decodes 480P H.264 streams with time to spare on a paltry 222mhz R4000.
Maybe my english was more crappy than ever yesterday but I did not mean/imply/write that SPEs can *always* do thatSimon F said:"In some situations"... that makes a difference. nAo (?) had originally said something like "always" and I'm sure that would probably be equivalent to solving the halting problem!
It supports up to H.264 AVC MP@L3. The resolution is 720x480 and has a max bitrate of 10Mbps.Simon F said:There's H.264 and there's H.246... there are so many options. Now if you instead had said, say, HD resolution with 50Mb/s input and all the bells and whistles, then you need something a little beefier!
Simon F said:There's H.264 and there's H.246... there are so many options. Now if you instead had said, say, HD resolution with 50Mb/s input and all the bells and whistles, then you need something a little beefier!
Mmmkay said:It supports up to H.264 AVC MP@L3. The resolution is 720x480 and has a max bitrate of 10Mbps.
Fruitfrenzy said:Are you sure about that? The screen resolution on a PSP is way below 720x480 and it seemed to support quite a restricted set of options when you are encoding video yourself for memorystick playback.
nAo said:Maybe my english was more crappy than ever yesterday but I did not mean/imply/write that SPEs can *always* do that
Bohdy said:I've always assumed that the PSP had dedicated AVC decoding logic to be able to decode UMD's.