As a generation ends, the deficiencies of the outgoing hardware become more apparent. For example, the CPU for Xbox One and PS4. Cyberpunk says hi. Or the small RAM in 360/PS3.
What were some of the biggest bottlenecks that held back games in previous consoles generations toward their eol in your opinion? (CPU/GPU starved, bandwidth starved, RAM size, disk transfer, etc)
How do you think XBox One and PS4 held up in comparison?
And bonus, what do you think will be the biggest struggle for Series X/PS5 in 6-7 years?
What were some of the biggest bottlenecks that held back games in previous consoles generations toward their eol in your opinion? (CPU/GPU starved, bandwidth starved, RAM size, disk transfer, etc)
How do you think XBox One and PS4 held up in comparison?
And bonus, what do you think will be the biggest struggle for Series X/PS5 in 6-7 years?