Wow now that's a great post DRS.
Is there anything you've seen on Xbox retail games that would be difficult or impossible to replicate on the Wii ?
And are there any examples of tech heavy games besides "The Conduit" ?
And I'm wondering is there anyway you could see the Wii pulling off it's own version of games like "Grand Theft Auto IV" or "Red Dead Redemption" ?
No, a lot of XBOX shaders can't be implemented. That is, some could be implemented, but would require much more GPU cycles or even polygon multipassing. Some shaders can be "emulated", such as using 2D normalmapping instead of dot3 (and live with the errors). TEV is quite flexible but in the end it's likely you still walk into a dead end preventing you from completing your shader. That dot3 technique I mentioned for example works great. But there is no way to normalize the light vectors before dotting since all is done using texture coordinates. This results in some kind of orthonogal lighting, no good for specular highlights. A few minor changes to the design of TEV, such as being able to select separate color channels from intermediate color registers, would make implementing a dot3 in TEV a breeze. Currently, to perform a real dot3 with a interpolated normalized light vector requires at least 8 cycles. That kills your fillrate.
The Conduit (I bought it a few months ago since it was only 20 euros) seems to use a lot of different cheaper effects. A bit disappointing actually. A lot of simple reflection mapping. The environment's detail mapping might be emboss mapping just as well (I don't expect it being dot3). Very few dynamic lights. Prebaked shadowmaps. Also, specular highlighting in their dot3 mapping seem to be camera orientation based instead of position based. Still, I like its overall polish, they did put a lot of effort in it. I hope the Conduit2 will feature at least 2D normal mapping+specular on the environment and some filtered dynamic shadowmapping.
GTA4 wouldn't be possible on Wii. Lack of memory in the first place. A scaled down version could work though. See No more heroes for example.
@Swaaye and Arwin: At first I didn't understand that at all. We see that some stylized wii titles look good. But why? What's the difference between cartoony and realistic? I'd be fooled to say just a bunch of textures. It's not like the Wii outputs stylized graphics by default. But saying that realistic graphics get dated very quickly makes sense. RE4 looked good when it came out but today it lacks normalmapping. Doom3 was realistic when it came out, but today it lacks softshadows.