I get the feeling that those "remastered" games are just very quick ports considering the hardware is fully Gamecube compatible. They just rework the original a bit so it can run in Wii mode instead of GC mode, allowing for internal saves and a nice startup sound, and throw in a somewhat functional control scheme that usually makes me yearn for a Cube controller. What hardware is there to exploit anyway really? I've tried quite a few of the Cube-to-Wii games and none of them looked tangibly improved.OTOH all of the best Gamecube games have been "remastered" for the Wii (Metroid Prime, Pikmin, Resident Evil) or have seen sequels that at the very least scratch the same itch (Zelda, Mario, Fire Emblem ...). As such full Gamecube compatibility doesn't provide much of a benefit anymore.
Dead Rising, Far Cry, Dead Space, the Call of Duty games, the RE light gun shooters, Silent Hill and Conduit. Ugly stuff. Everything that tries to do realism looks like ass at this point compared to the other platforms. The only games that have impressed me are the ones that go a surreal direction, like Mario Galaxy / New Mario Bros and Madworld for ex.
I still wish they'd just dumped backwards compatibility and stuck a ATI X1600 in the Wii. Imagine what that could do with 480p. It would probably match the other consoles in graphical detail because of how much less pixel area there is. It would have feature parity. None of this gimpy TEV + T&L retro nonsense.
I get the feeling that those "remastered" games are just very quick ports considering the hardware is fully Gamecube compatible. They just rework the original a bit so it can run in Wii mode instead of GC mode, allowing for internal saves and a nice startup sound, and throw in a somewhat functional control scheme that usually makes me yearn for a Cube controller. What hardware is there to exploit anyway really? I've tried quite a few of the Cube-to-Wii games and none of them looked tangibly improved.
I still wish they'd just dumped backwards compatibility and stuck a ATI X1600 in the Wii. Imagine what that could do with 480p. It would probably match the other consoles in graphical detail because of how much less pixel area there is. It would have feature parity. None of this gimpy TEV + T&L retro nonsense.
You're right, they are just ported with the same assets, they don't look any better. I was thinking more about how they make the Gamecube versions obsolete and what that means for the value of that particular feature to consumers, though apparently you'd disagree.I get the feeling that those "remastered" games are just very quick ports considering the hardware is fully Gamecube compatible. They just rework the original a bit so it can run in Wii mode instead of GC mode, allowing for internal saves and a nice startup sound, and throw in a somewhat functional control scheme that usually makes me yearn for a Cube controller. What hardware is there to exploit anyway really? I've tried quite a few of the Cube-to-Wii games and none of them looked tangibly improved.
Please, enlighten me, where is the Wii getting the capability to render so many shadows at once? Is it possibly a CPU based implementation, since obiously the CPU wouldn't have too much to do in a game like this?
I was talking to a used game store salesman the other day. I noticed that the N64 was $25 and Cube was $20. He said that Wii's backwards compatibility has made Cube almost worthless, unsurprisingly. They also had no used stock of Cube controllers because people aren't selling and/or are buying them up quick for their Wii. Of course this isn't really any indication of whether people are actually using the Cube mode. I think Wii has a userbase of mostly "fitness" and "casual" gamers honestly. I think it's developed a rep as a console not intended for the "usual" console games as PS3/360 do those games better.
Read this http://www.google.nl/patents?id=7pMOAAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false.
Its not that heavy (especially if you only pick a subset of the environment to produce shadows) and automaticly includes selfshadowing.
Not sure you got the correct terminology hereThat seems to be what Nintendo has proved with the Wii: it will sell as long as it finds a niche, graphics don't matter much.