How about a new Wii tech discussion thread? (Games Analysis)

I traditional fighter with its own unique spin.
From what you tell the gameplay sounds WAY too gimmicky, and a waste of an alledgedly highly advanced (for Wii) graphics engine.

A more interesting game would have been something like the old Way of the Warrior/Karateka/The Last Ninja games, not 1-on-1 beat-em-up and waggle... *sigh*
 
Well "The Conduit 2" is going to be released this year.
Have you guys heard of any improvements to the "Quantum 3" engine ?
 
Time to give up trying to make Wii games with "realistic" graphics. The original Conduit looked worse than some Xbox 1 games. Just nasty IMO. The low output resolution, low texture & geometric detail and the poor texture filtering just made it a grainy ugly game. As I was playing it, watching bilinear filtering with mip map transitions in a muddy blurry aliasing-up-to-wazoo world, all I could do was laugh at them playing the "visual benchmark" coin with the press. Maybe it is amazing for Gamecube 1.5, but at this point it looked ridiculously dated to me.

Part of the problem is that I don't game on a SD CRT TV anymore and stretching Wii output onto a large HDTV is just cringe-worthy unless the game goes down the route of the nice looking cell/cartoon like graphics.

And then there was the issue of the gameplay itself being derivative, boring shit.

:D
 
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Yeah the first game was hideous it controlled well but horrible level design and other issues just held it back.

I was just wondering if they had pulled off any new tricks using the Wii's hardware lol.
 
Yeah I've been reading that thread.
Was really impressive to look at the screenshots and what he had pulled off.
-edit
And I think I was a bit harsh when I said hideous there were some parts that looked great in "The Conduit".
 
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Yeah I've been reading that thread.
Was really impressive to look at the screenshots and what he had pulled off.
-edit
And I think I was a bit harsh when I said hideous there were some parts that looked great in "The Conduit".

It would be easier to look at it with some form of AA and less bloom lighting eating up valuable fillrate.
 
I don't think I'll ever be impressed by graphics tech on the Wii, no matter what they try. It will always be impressive only in the context of "But we're doing this on the Wii!". I'd rather have good framerates and decent art set as priorities over "impressive" effects X, Y, Z, not to mention plain old good game design.

Silent Hill: Shattered Memories has struck a good balance. You do have the real-time shadowing, ala Doom 3 from the looks of it, but otherwise it's just simple, clean and sharp. Plus it is generally 60fps, the usual caveats aside, and that just feels good.

The Conduit OTOH made me so angry with its multidunous design issues that I hardly even noticed its DOF effects and particle shenanigans.

Meaning tech should serve the experience, not be the defining property.
 
BTW, anyone know what's up with Monster Hunter 3? Seems like Iwata's praising the game up and down about the visuals, and all I'm seeing is a sub-par PS2 game with excessive bloom. I even saw emulator screen shots of the game running at 1080p with the bloom removed and it still looks worse than RE4 or many of the best looking Gamecube games, let alone Super Mario Galaxy.
 
Yeah shattered memories is impressive. I haven't played it yet just watched gameplay video's and the lighting is insane !
I wish we could at least see more lighting like that on the Wii.
I don't mind not having normal maps and all the other special effects if I can get some great lighting.

And for Monster Hunter 3 I don't really see it either.
The monsters character models look great but looking at the game it doesn't seem to be pulling off anything amazing.
But hey I could be wrong I'm no 3D guru lol
 
I've played a bit of Shattered Memories. It is pretty nice for Wii. But it still looks like a game from ~2004 with rather low resolution textures running at 640x480 w/o AA. Play some Doom3 on Xbox/PC, Far Cry Instincts on Xbox, or Resident Evil 4 Wii and compare.

I wonder if any of the phones with the PowerVR hardware are more powerful than Wii. Wii's CPU probably dusts them I imagine however.
 
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I don't know, I think Shattered Memories compare very favorably to RE4 on the GC. It is pulling more effects out at once compared to RE4. You gotta love the shadowing, lighting and particle effects.

And for Monster Hunter 3 I don't really see it either.
The monsters character models look great but looking at the game it doesn't seem to be pulling off anything amazing.
But hey I could be wrong I'm no 3D guru lol

Yeah, usually, Wii games look amazing on the emulators, but even with 16x AA MH3 looks like crap with or without the bloom. The areas are pretty small too from the demo I played. It's just tiny little chunks of land with some big monsters. The monsters are very smooth, but beyond that, I'm not seeing it. Probably doesn't even look as good as Star Fox Adventures on GC.

Here's Monster Hunter 3 on emulator with bloom turned off.
http://i48.tinypic.com/11k8dy0.jpg
http://i48.tinypic.com/6ritl0.jpg

Here's the WiiWare Final Fantasy My Life As King looks about on par if not better thanks to better textures.
http://d.imagehost.org/0960/Dolphin_2010-03-07_18-11-30-11.jpg
 
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Wow it looks totally different once the bloom is turned off.
The world geometry looks great.
Like the mountains and everything.
I'm guessing they just fill the memory with the area ?
Packing in as much detail as possible .
So you can get a bunch of little great looking areas.
It's all guesses for me.
Maybe someone whose more educated on Wii hardware and how games work in general can describe it.
- Edit and I'm sure I'm wrong lol.
So if someone happens to correct me go easy !


Oh yeah and I was reading the forums searching for information on "The Conduit".
I remember someone saying that because of how much it takes to render the normal maps the Wii can't show as much geometry.
Is there a reason for that ?
Like why can't it display as many polygons and keep the normal maps ?

Also has anyone checked out "Dead Space Extraction" ?
That game looks magnificent.
I'm not sure if it's because of the tech behind or just the art but it looks great.
Was wondering if anyone had any guesses or even facts about what is/may be going on behind the scenes.
 
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Have yet to see Monster Hunter 3 in action, but I've watched videos using emulators on Youtube. If there is one effect I wish the game had, it would be dynamic shadows for characters and monsters. Also wish the game had more vegetation, like grass but I guess that would just eat up what little geometry the Wii could produce.
 
So I saw Street fighter 4 on the Iphone and I must say I'm pretty impressed.
Is there anyway we could see that game translate to the Wii ?
 
So I saw Street fighter 4 on the Iphone and I must say I'm pretty impressed.
Is there anyway we could see that game translate to the Wii ?
It's way overdue. Even if it were made to require a classic controller, it can't be that expensive to port and earn more money.

It almost seems like intentional griefing of the Wii audience at this point.
 
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