I've seen small developers rush out a launch game for the Wii with bump mapping. Ever heard of Pipeworks? Not a big name developer at all. They were one of the first 3rd party developers to use bump mapping on the Gamecube and on the Wii. I don't think Pipeworks had a very big budget or much time. They worked on games like Rampage and Godzilla Unleashed. Both games had bump mapping.
Yeah, bad art can really kill a tech. I personally thought the new Batman game looks very ugly. I just don't like the art for that game.
There are those that can do good art and good tech on any console. Mario Galaxy has amazing art and amazing tech behind it. Despite playing way more technologically advanced games on my PC, I couldn't help but be in awe of Super Mario Galaxy when I borrowed the game and the console to play.
Mario galaxy is good, but do not employ it as example as the power limit of wii since ATI and most recent games have prove the contrary. Dont act as a wii gamer who has accepted the supposed limit specs of wii, that has been done before you know?.
Again, there many proves out there that suggest that wii has a gpgpu, especially the displacement mapping patents, the nividia physx sdk adquisition, the comments from konami that Wii has a dedicated ppu, Factor 5 engine, the comments of ubisoft in which in one of thier interviews they compared the aTI Hollywood between an ATI Tadeon x1400 and an ATI Radeon x1600, games that show HDR(something gamecube didnt have) knowing that the ATI Radeon x1000 family integrates, games with HDR+Antialaising like: Mounster Hunter 3, Gladiator, the Grinder, Silent Hill Shatered memories, Resident Evil DarrkSide Chronicles, etc.. , and thats a feature of the ATI Radeon x1000 family too.
Mounster hunter 3
http://news.vgchartz.com/news.php?id=3996
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Monster Hunter 3 (~Tri) Preview
Upon the series debut on PS2 back in 2004 the public reaction to the Monster Hunter series was, at best, mediocre. Someone, who is unquestionably very happy now, proposed porting Monster Hunter to Sony's portable wonder and here we are, with MH2G climbining to 3 million and counting! Now, let's take a
sneak peek at how things fare for the next iteration of the franchise, Monster Hunter 3, developed from the ground up on Wii, through the free demo bundled with the system's own version of Monster Hunter G which was recently released. Before we start, let me make it clear that I don't speak Japanese, so don't ask for any story coverage.
The demo consists of two quests, hunt either a Kurubekko (little wyvern much like Kut-Ku) or an alpha carnivore, Dosjagi. You can choose between 5 weapons: Great Sword, Sword & Shield, Hammer, Light Crossbow and Heavy Crossbow.
Make your selections and off you go! The first thing you'll notice is the spectacular graphics; no, that's no hyperbole. The lighting, the texture detail, anti-aliasing (yes, you read that right, no jaggies), HDR (High dynamic range rendering for us geeks) and other technologies make this one of the prettiest Wii games on the market, period.
PSP Monster Hunter games looked phenomenal on the platform and pushed the hardware beyond what was thought possible, Capcom made no compromises this time either. The game also features a great musical score, which is much more epic in scope than previous iterations. Loading times between each areas take 1-2 seconds tops, nothing disturbing, but not very pleasant either.
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