I wonder if that means AMD's on-die GPU will need to have less pixel shading performance than it would have otherwise.
A lot pixel data could be streamed out to the satellite GPUs without clogging CPU caches, and the crossbar on AMD's die won't need to be widened as much to accomodate a full GPU's pixel traffic.
If they are counting on satellite GPUs to handle the brunt of the post-transform work, then the Fusion GPU could focus more on scheduling.
Where would geometry shading fit in this? It sounds like it could be very helpful to have that close the CPU.
Since the shader portions are highly parallel and they could conceivably get their own sockets which might allow better memory bandwidth scaling, they could possibly be engineered to tolerate the additional latency.
A lot pixel data could be streamed out to the satellite GPUs without clogging CPU caches, and the crossbar on AMD's die won't need to be widened as much to accomodate a full GPU's pixel traffic.
If they are counting on satellite GPUs to handle the brunt of the post-transform work, then the Fusion GPU could focus more on scheduling.
Where would geometry shading fit in this? It sounds like it could be very helpful to have that close the CPU.
Since the shader portions are highly parallel and they could conceivably get their own sockets which might allow better memory bandwidth scaling, they could possibly be engineered to tolerate the additional latency.