Horizon: Zero Dawn - Graphics de-Gushing

Well damn.
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I think Crysis games still have the edge in terms of foliage/water interaction while Zero Dawn is superior in everything else.

But the way the foliage is moved by the wind is unbeaten on Zero Dawn :


You can see what i mean at 4min52
 
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The clouds look incredible, and so does the fog.

Edit: From the gamersyde videos

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AO looks really good as well, this is a very well crafted game :)
 
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It's rare for me to feel an atmosphere in a game, but this definitely works and I can imagine what it'd really be like to be there.
The clouds look incredible, and so does the fog.

Edit: From the gamersyde videos

AO looks really good as well, this is a very well crafted game :)
Repetitious rock geometry is quite distracting. That's an area that still needs a lot of work - procedural geometry for realistic worlds. Just as we have fractal tree creation, we need fractal everything-else creation. Or very fast internet so we can stream massive assets.
 
Oh god, just when I thought the sceenshots couldn't get any better and then boom. And chances are we haven't even seen the meat of it yet.
 
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