What a shame. They were so close to have the ultimate real time sky... They already have dynamic, fully volumetric, ray-marched clouds with correct god-rays, that seem to not be faked in screenspace, and aparently, they also seem to raycast fog on top of that too.
As for using the good-old scrolling random tiled cloud texture technique to fake cloud shadows, sure that is cheaper than computing acurate shadows that match the sky, but I don't think applying that only to distant geometry vs. the entire screen makes much of a difference, but I could be wrong... So, in that case, the specific choice of not having those clouds affect the near-player area , be those shadows fake or not, might be purely artistic. Not to confuse the player maybe?
Also, since they have a dynamic volumetric clouds being simulated in real time, I can't see why the shadows (even if faked with a random texture) can't match the same movement direction as the clouds in the sky. They could even account for sun position, although in a very geometrically innacurate way (by using an angle calculated assuming perfectly flat ground and cloud layers). So if there is a mismatch there, it's probably due to lack of dev. time than lack of processing cycles avaliable.
I'd even say that creating a cloud shadow texture that does match the sky simulation might not be that expensive either. They are more than half the way there since they already have the real-time cloud volume sim and ray-marcher in place. All they need is to use that same system to render the clouds from the perspective of the sun into a cloud shadow texture. Not that rendering their clouds twice is an inconsequential cost, but for the shadows, all they need is coverage (no shading), they can do away with even lower resolution (very soft shadows) and they can rely even more heavily on temporal amortization (not-camera dependent, very slow changing). So even that, might be more of a limitation of dev time than available processing power.
Here is hoping they do implement that stuff on their next game!