Have you upgraded your PS4 HDD?

Check LBP (if you have it). I think my file was close to 500MB. Which is surprising, since I can't remember ever even constructing a level (or I may have as just to fiddle around with it when I was bored), but from what I know, the creation stuff is very data heavy. Even just spicing up your little sack person is probably quite immense by the sheer amount of freedom you get...
If you play other people's levels, their content gets downloaded and saved locally for the level and reuse in your own creations. If you go into your moon to create and have a load of downloaded content, you can possibly remove it and shrink the save size.
 
Potentially 100 million PSN accounts (PS3, PS4, PSvita combined) * 3 GB = 300 million GB. Or 300'000'000 GB. Or 300'000 TB. 300 PB. Yeah stuff the 1024 conversion. But I would think 300 PB to be quite substantial amount of space just for game-saves. Devided by 3 it's still substantial mind you, but they wouldn't need it all by day 1. Since PSN is evolving though and game-saves rather big, I do wonder how much space they really need to get by.

That's still peanuts for a corporation, assuming the corporation is profitable. Well, maybe not peanuts, but still not insurmountable. Valve has no trouble storing more game save states than that (some PC games save files can be relatively large, just my Witcher saves alone take up over 400 MB) with no limitations. And they don't even have, much less require, a monthly membership charge like PS+ to save in the cloud. MS has no limitations on the how much space your saves take up AFAIK (of course, they also run cloud services so can leverage that).

I wonder if this has to do with extreme penny pinching due to the relatively dire financial situation that Sony has been in for the past decade or so? If that's the case, then there's hope that if PS4 continues to do well, that they'll expand how much online storage is allocated per user account. Especially considering that a user has to pay a monthly/yearly fee in order to have access to cloud saves.

Hell, there are Indie games on PC that aren't hosted by a publisher or game storefront that offer online cloud saves for free.

Regards,
SB
 
That's still peanuts for a corporation, assuming the corporation is profitable. Well, maybe not peanuts, but still not insurmountable. Valve has no trouble storing more game save states than that (some PC games save files can be relatively large, just my Witcher saves alone take up over 400 MB) with no limitations. And they don't even have, much less require, a monthly membership charge like PS+ to save in the cloud. MS has no limitations on the how much space your saves take up AFAIK (of course, they also run cloud services so can leverage that).

I think it's a very different business model; Valve and PSN. I'd guess that with Valve, every game purchase or rental (?) also includes the game-save allocation on the cloud. In other words; the more games you buy/rent, the more space you are paying for, so you have a scalable model. More purchases = more money = more (purchased) space. The storage scales perfectly with the increasing popularity, success and profits.

On PSN, it works differently. One user purchases one PSN (Plus) membership. That user can buy between zero and potentially infinite number of games that each have a 10.xx MB to potentially infinite large game-saves. So it doesn't scale with the number of games a user might buy. Even worse; Every free demo probably includes some form of game-save too. So the demands to game-save storage is a lot higher already. So a cap on game-save cloud storage is logical.

Of course, Sony could include it into their business-model too, by adding or alocating part of their royalties to the storage-demands, but it may be too late for that (because they perhaps didn't think of it sooner) and not every game that is purchased actually includes a Plus membership.

Then again, 100 million PSN Plus subscriptions might actually yield sufficient sums of money for an adequate cloud infrastructure. But it's not only the infrastructure that costs money, you got to think about bandwidth demands too. And you are likely spreading out your infrastructure to multiple localizations to keep latency for each of your regions down to a minimum. And with that money, you are also feeding your general storage for games, the whole multiplayer online servers etc.

As I said, I think 1 GB is actually quite a lot considering it's for game-saves. The problem I have is with the size of these game-saves. Even a 10.xx MB file is a lot of data when you think about it. It's perhaps not as simple, but 1 byte = 1 ASCII character, 1 million bytes = 1 million ASCII characters. 10 MB = 10 million ascii characters. From what I understand, an average novel holds about half a million to a million characters. That could be 10 novels in a single 10 MB file. If each game-save was 10MB, you could store 100 game-saves which would be plenty. Of course, once you include binary data, it gets data heavy, but how often are you saving binaries in game-saves? Most binary data in one form or another is already somewhere on your harddisk as game-data.
 
Why not take a small cut of the significant margins on the download titles to add some cloud storage?
This.

Also, 10MB for every save game is ridic. A lot of games don't even have anything more to save than Level, maybe the number of unlocked weapons (if any) and maybe amount of ammo (if any). That's three numbers to save. Simplistic example but you get my drift. How does that get bloated to 10MB is beyond me.
 
I'm assuming there is already some form of compression (together with encryption, so that not every n00b can change them using a basic hex editor when exported to a stick, then imported back to the system-storage). This way, you have consistent level of security handled globally and by the system. If a save is altered and tampered with, the file becomes damaged/unreadable. That's my guess.

On game-saves; Lets remember back a bit. On PSX we had memory-cards in the size of 128 KB and offered 15 blocks (8 KB per block, another 8 KB reserved for the file manager). So technically, 15 games, although there were games that required more than one block per save.

On PS2, that was increased to 8 MB.

On the PS3 and since then, thanks to the harddrive, this has increased to potentially limitless. Funny thing is; Except for a few games that are an exception, I wonder what has changed that made game-saves explode by a factor of at least a 100 since the PS2 days... Games are still in 3 dimensions. Sure, complexity has increased, but not by the same amount game-saves have. Something seriously went wrong...
 
It's silly. Game saves shouldn't have any 'content' per se. Just references to what level (be it progression, character, weapons, whatever) has been reached in the game. Extra downloadable content is not part of game progression to be saved.
 
The issue isnt with game saves, its with how Sony seems to be forcing a minimum size on files, I think. I looked over numerious titles on my xbox systems and I didnt see any game save related files / profile files that was even close to this 10 meg size.

Is there anyone who has played the Borderlands collection on PS4? Can you check your save file size for Borderlands The Presequel? My profile file is 815K which includes 3 different characters, one being level 34 finished the main game and DLC, second is level 25 and finished the main game, third is level 10, and that profile has badass rank of nearly 13000 with most challenges completed.

It'll be telling to see or compare file save sizes between console systems for multiplatform games.
 
It's silly. Game saves shouldn't have any 'content' per se.
I think the save format permits a bunch of stuff. Many games save the screenshot of the time taken at the time of the save. 10mb minimum is ridiculous though.
 
Isn't save state in ps2 just a few MB? Agh ps2 only have a few megs of RAM.

Btw in skyrim the save also contain papyrus scripts
 
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