Have you upgraded your PS4 HDD?

I don't think the PS3 and PS4 share the 1GB, but have their own 1GB. Some games have 100+MB files, like Driveclub ghosts.
 
Ah thanks, I'll check what Vita saves are in the cloud as well. I wonder why PS3 has have an entirely separate allocation of cloud space. I found a GAF thread on this issue which I previously missed. It's odd that in seven years of using a PS3 I never bumped up against the PS+ cloud storage limit but 18 months on PS4 and I hit it.

Now I know about it I can manage saves but I shouldn't have too mess around like this :nope: and a 437kb shouldn't consume 10mb of cloud space :nope:
 
Are you sure they are not also 10mb on the PS4 storage? I noticed that they are 10mb on the USB stick as well - that seems to be the minimum filesize. Probably data container filled with lots of zeroes.... Or Sony went crazy on their encryption this time, encrypting everything 10-fold just to be save. :D
 
seriously? i was getting upload error on PS4 and i deleted stuff from VITA.

OMG IM DUMB :*(

agh. now im sure no save is sync'ed on PS4 then...
 
Yeah, I read it as 3GB total and someone put me right (in that it was 1GB total per console type) - the wording used was not clear - something like 'we're upping the limit from 2GB to 3GB due to the PS4 - but after being told I was wrong and checking up I found it was indeed 1GB per console.

I get the errors too, it's very frustrating and a real pain to have to manage everything individually...Sony need to up the limit, some games have some really big saves :(
 
Are you sure they are not also 10mb on the PS4 storage? I noticed that they are 10mb on the USB stick as well - that seems to be the minimum filesize.
I'm absolutely certain that PS4's native file system isn't using block allocations of 10 megabytes, even allowing for a streamlined OS, that would consume a huge amount of the default 512 gigabyte drive.

It's almost certainly some weird arbitrary soft allocation; most file systems only support minimum block sizes in powers of ten (4k, 8k, 16k, 32k etc) so a 10 megabyte block size makes no sense.

Whatever the root cause it's rubbish and I hope they're looking into it!
 
I wasn't talking about block allocation. More like that the [custom] file container used to save game-stores for whatever reason was at least that big, either because of a large overhead or because of some other arbitrary reason. As you say, it would not make sense to have a large block size, neither on the local filesystem, nor on the cloud storage or on external USB storage (which it isn't, since it's a FAT). I merely confirmed that on the USB stick, many games seem to be 10.xx MB in size and it's definately not due to block size there - so I'm wondering why those save files would be smaller on the PS4 itself.
 
The 1GB limit is more of a nuisance than help. Now I need to keep managing the cloud space, instead of just resting sure that my game saves are safely backed up.
I don't even usually keep multiple save files for games and already have hit the limit on PS4's cloudspace.
I too thought the 1GB was shared between VIta, PS3 and PS4 and already deleted may PS3 and VIta saves in hope to get more space for PS4.
 
I don't understand why they can't make it 3GB total (shared) or just raise the limit - especially as they have games that take up ~half the limit (LBP being one example)
 
Here's hoping Sony will make some changes. As a ps+ user I am not using 2GB of space that I should in theory be entitled to, all because I no longer play on my PS3 and I don't have a Vita.
 
Indeed, and you're not playing those games with PS+ either...hopefully E3 will bring us something
And that too. I think that out of all the indie games I got for free, Transistor was the only one I really loved and completed. More than once actually. Anyway wrong thread for that.
 
Potentially 100 million PSN accounts (PS3, PS4, PSvita combined) * 3 GB = 300 million GB. Or 300'000'000 GB. Or 300'000 TB. 300 PB. Yeah stuff the 1024 conversion. But I would think 300 PB to be quite substantial amount of space just for game-saves. Devided by 3 it's still substantial mind you, but they wouldn't need it all by day 1. Since PSN is evolving though and game-saves rather big, I do wonder how much space they really need to get by.

The big issue I see isn't the online space allocation per user; it's the game-save size itself. When I look at DriveClub and see a Ghost-save of 100MB, I get a WTF moment. First of all, this isn't something IMO that is a "crucial" save or something that belongs on a cloud. So if I was a hardware vendor and designed the services, I'd perhaps split up game-save in crucial and not-crucial - the former a save that is backed-up to the cloud, the latter isn't. Then as a vendor, I'd also put an upper limit to game-save sizes of a couple of MB. If you require more, you need a good reason for it. A ghost-file of 100MB just seems overkill. If you designed it with the goal of keeping the save to a minimum, you could probably reduce it to a sequence of controller-inputs (with a few synch-points along the way to keep everything in check). Of course, as a vendor like Sony, you can't tell your developers of other publishers on how to program their games. What you do is put up rules and limits to keep things in check. If developers knew there was a limit of say 20MB per game-save, they would probably invest more time in finding ways to keep their saves below that rather than just doing it the easy way and without worry.

From a consumer perspective, you don't want unnecessary uploads to cloud on a regular basis either. Just imagine everytime you play DriveClub and save a ghost (which it does automatically anyway) and at the end of it, you always have a few hundreths of MB upload to secure. Ridiculous.
 
Most of my saves look like a standard 10.49MB (I think that's the number, could be wrong). Some bigger but that looks like a standard space allocation.
Discounting the bigger ones, that's enough space for 100 games which should be enough. So not sure why I'm running out of space already.
 
Check LBP (if you have it). I think my file was close to 500MB. Which is surprising, since I can't remember ever even constructing a level (or I may have as just to fiddle around with it when I was bored), but from what I know, the creation stuff is very data heavy. Even just spicing up your little sack person is probably quite immense by the sheer amount of freedom you get...
 
Check LBP (if you have it). I think my file was close to 500MB.
WTF!?! On my DSL connect, 500MB would take 83 hours to upload assuming nothing else was consuming any bandwidth.
 
If you use backup restore, then you get all of your gamesaves at once, even if you don't also backup your games. I did this.
 
Back
Top